Dry Bones Kart Wiki
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Gamecube Controller}}
 
Gamecube Controller}}
   
'''''Dry Bones Kart Wii''''' is a racing game for the [[Wii]] console. It is the sixth installment in the main ''[[Dry Bones Kart]]'' series and the eighth overall. ''Dry Bones Kart Wii'' includes new features such as new race courses along with other courses that appeared in past ''Dry Bones Kart'' games, like its predecessor ''[[Dry Bones Kart DS]]''. It features both classic and new ''Dry Bones Kart'' characters and items, as well as an increased number of players for the races. ''Dry Bones Kart Wii'' also introduces the use of [[bike]]s that vary in capabilities along with the traditional [[kart]]s. Game modes are also present such as the Grand Prix, Versus, Battle, and Time Trial, many of them made use of the [[Nintendo Wi-Fi Connection]] before its discontinuation for worldwide online play.
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'''''Dry Bones Kart Wii''''' is a racing game for the [[Wii]] console. It is the sixth installment in the main ''[[Dry Bones Kart]]'' series and the eighth overall. ''Dry Bones Kart Wii'' includes new features such as new race courses along with other courses that appeared in past ''Dry Bones Kart'' games, like its predecessor ''[[Dry Bones Kart DS]]''. It features both classic and new ''Dry Bones Kart'' characters and items, as well as an increased number of players for the races. ''Dry Bones Kart Wii'' also introduces the use of [[bike]]s that vary in capabilities along with the traditional [[kart]]s. Game modes are also present such as the Grand Prix, Versus, Battle, and Time Trial, many of them made use of the [[Nintendo Wi-Fi Connection]] before its discontinuation for worldwide online play. From May 20, 2014 onwards, they now use [[Fantendo Wi-Fi Connection]].
 
 
 
A [[Wii Wheel]] is included in most ''Dry Bones Kart Wii'' packages, though the game is still compatible with other controllers such as a regular [[Wii Remote]] held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro.
 
A [[Wii Wheel]] is included in most ''Dry Bones Kart Wii'' packages, though the game is still compatible with other controllers such as a regular [[Wii Remote]] held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro.
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This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own [[Wii#Wii Channels|Wii Channel]], called the [[Wii#Mario Kart Channel|Mario Kart Channel]], which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.
 
This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own [[Wii#Wii Channels|Wii Channel]], called the [[Wii#Mario Kart Channel|Mario Kart Channel]], which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.
   
''Dry Bones Kart Wii'', unlike the preceding ''Dry Bones Kart'' games, has twelve players present in normal races instead of eight. All twelve racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ [[Item|items]], utilize techniques, and take shortcuts to earn first place.
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''Dry Bones Kart Wii'', unlike the previous ''Dry Bones Kart'' games, has sixteen players present in normal races instead of twelve. All sixteen racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ [[Item|items]], utilize techniques, and take shortcuts to earn first place.
   
 
With over 56 million copies of the game sold, ''Dry Bones Kart Wii'' is the best-selling fanon Wii game and the best-selling ''Dry Bones'' game for the Wii console.
 
With over 56 million copies of the game sold, ''Dry Bones Kart Wii'' is the best-selling fanon Wii game and the best-selling ''Dry Bones'' game for the Wii console.
   
[[Nintendo Wi-Fi Connection]] was terminated by Nintendo starting on May 20th, 2014, therefore making it no longer available to play ''Dry Bones Kart Wii'' (as well as ''[[Dry Bones Kart DS]]'' and other games that support WFC) online.
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[[Nintendo Wi-Fi Connection]] was terminated by Nintendo starting on May 20th, 2014. IggyKoopa408 replaced it with [[Fantendo Wi-Fi Connection]], so it's still available to play ''Dry Bones Kart Wii'' (as well as ''[[Dry Bones Kart DS]]'' and other games that support Nintendo WFC and Fantendo WFC) online.
 
==Gameplay==
 
==Gameplay==
 
===Changes===
 
===Changes===
While every previous ''Dry Bones Kart'' game allowed for a maximum of twelve racers on each course, up to sixteen are on the course at a time in ''Dry Bones Kart Wii''.
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While every previous ''Dry Bones Kart'' game allows for a maximum of twelve racers on each course, ''Dry Bones Kart Wii ''allows for a maximum of sixteen racers on each course
   
 
In ''Dry Bones Kart Wii'', players can select sixteen types of vehicles (eight karts and eight bikes) for each of the three classes. Vehicle selection varies depending on the character's size class, and color schemes for available vehicles also vary depending on the character selected.
 
In ''Dry Bones Kart Wii'', players can select sixteen types of vehicles (eight karts and eight bikes) for each of the three classes. Vehicle selection varies depending on the character's size class, and color schemes for available vehicles also vary depending on the character selected.
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Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased. The following chart shows the difference of the point spreads from previous games to this installment.
 
Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased. The following chart shows the difference of the point spreads from previous games to this installment.
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc;text-align:center;color:black" width=84%
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{| border="1" cellspacing="0" cellpadding="2" align="center" style="background:#fffcfc;text-align:center;color:black" width="84%"
 
|-
 
|-
! colspan=17 style="background:#fff5f5" width=84% | Point Spread Comparisons (GP)
+
! colspan="17" style="background:#fff5f5" width="84%" | Point Spread Comparisons (GP)
 
|-
 
|-
! style="background:#fff7f7" width=14% |
+
! style="background:#fff7f7" width="14%" |
! style="background:#fff7f7" width=4% | 1st
+
! style="background:#fff7f7" width="4%" | 1st
! style="background:#fff9f9" width=4% | 2nd
+
! style="background:#fff9f9" width="4%" | 2nd
! style="background:#fff9f9" width=4% | 3rd
+
! style="background:#fff9f9" width="4%" | 3rd
! style="background:#fff7f7" width=4% | 4th
+
! style="background:#fff7f7" width="4%" | 4th
! style="background:#fff7f7" width=4% | 5th
+
! style="background:#fff7f7" width="4%" | 5th
! style="background:#fff9f9" width=4% | 6th
+
! style="background:#fff9f9" width="4%" | 6th
! style="background:#fff9f9" width=4% | 7th
+
! style="background:#fff9f9" width="4%" | 7th
! style="background:#fff7f7" width=4% | 8th
+
! style="background:#fff7f7" width="4%" | 8th
! style="background:#fff7f7" width=4% | 9th
+
! style="background:#fff7f7" width="4%" | 9th
! style="background:#fff7f7" width=4% | 10th
+
! style="background:#fff7f7" width="4%" | 10th
! style="background:#fff7f7" width=4% | 11th
+
! style="background:#fff7f7" width="4%" | 11th
! style="background:#fff7f7" width=4% | 12th
+
! style="background:#fff7f7" width="4%" | 12th
! style="background:#fff7f7" width=4% | 13th
+
! style="background:#fff7f7" width="4%" | 13th
! style="background:#fff7f7" width=4% | 14th
+
! style="background:#fff7f7" width="4%" | 14th
! style="background:#fff7f7" width=4% | 15th
+
! style="background:#fff7f7" width="4%" | 15th
! style="background:#fff7f7" width=4% | 16th
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! style="background:#fff7f7" width="4%" | 16th
 
|-
 
|-
|'''''Super Dry Bones Kart''<br />''Dry Bones Kart 64''<br />''Dry Bones Kart: Super Circuit''''' ||style="background:#096"| 15 ||style="background:#CF0"| 12 ||style="background:#CF0"| 9 ||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0||0||0|| 0| -|| -|| -|| -
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|'''''Super Dry Bones Kart''<br />''Dry Bones Kart 64''<br />''Dry Bones Kart: Super Circuit''''' || style="background:#096" | 15 || style="background:#CF0" | 12 || style="background:#CF0" | 9 || style="background:#CF0" |6|| style="background:#CF0" |3|| style="background:#CF0" |1||0||0||0||0||0||0|| 0 | -|| -|| -|| -
 
|-
 
|-
|'''''Dry Bones Kart: Double Dash!!'''''<br />'''''Dry Bones Kart DS'''''||style="background:#096"| 20 ||style="background:#CF0"| 18 ||style="background:#CF0"| 15 ||style="background:#CF0"| 13 ||style="background:#CF0"|12||style="background:#CF0"|11||10||9||8||7||6||5||4||3||2||1||0
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|'''''Dry Bones Kart: Double Dash!!'''''<br />'''''Dry Bones Kart DS'''''|| style="background:#096" | 15|| style="background:#CF0" | 12 || style="background:#CF0" | 10 || style="background:#CF0" | 8 || style="background:#CF0" |7|| style="background:#CF0" |6||5||4||3||2||1||0|| -|| -|| -|| - | -
 
|-
 
|-
|'''''Dry Bones Kart Wii'''''||style="background:#096"| 20 ||style="background:#CF0"| 18 ||style="background:#CF0"| 15 ||style="background:#CF0"| 13 ||style="background:#CF0"|12||style="background:#CF0"|11||style="background:#CF0"|10||style="background:#CF0"|9||8||7||6||5|| 4|| 3|| 2|| 1|| 0
+
|'''''Dry Bones Kart Wii'''''|| style="background:#096" | 20 || style="background:#CF0" | 18 || style="background:#CF0" | 15 || style="background:#CF0" | 12 || style="background:#CF0" |11|| style="background:#CF0" |10|| style="background:#CF0" |9|| style="background:#CF0" |8||7||6||5||4|| 3|| 2|| 1|| 0 |0
 
|-
 
|-
| colspan=13 style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br /><span style="background:#CF0">Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)</span><br />Normal bg signifies losing results, losing music; - means not available<br />In ''Super Dry Bones Kart'', and ''Dry Bones Kart: Super Circuit'', 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In ''Dry Bones Kart 64'', ''Dry Bones Kart: Double Dash!!'' and other installments after that game, 7th or worse (9th or worse for this game) forces the player to retry the race, but without the restrictions on how many times the player can retry a race.
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| colspan="13" style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br /><span style="background:#CF0">Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)</span><br /y/>Normal bg signifies losing results, losing music; - means not available<br />In ''Super Dry Bones Kart'', and ''Dry Bones Kart: Super Circuit'', 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In ''Dry Bones Kart 64'', ''Dry Bones Kart: Double Dash!!'' and other installments after that game, 7th or worse (9th or worse for this game) forces the player to retry the race, but without the restrictions on how many times the player can retry a race.
 
|}
 
|}
   
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To know the chance of getting these items, see [[Dry Bones Kart Wii/Item Probabilities]].
 
To know the chance of getting these items, see [[Dry Bones Kart Wii/Item Probabilities]].
   
Dry Bones Kart Wii includes three new items: the [[Mega Mushroom]], [[POW Block]], and [[Lightning Cloud]]. Items can be earned by driving through [[Item Box|Item Boxes]] on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing {{button|wii|padleft}}. In general, players tend to obtain a weak item such as a [[Banana Peel]] or a [[Green Shell]] when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a [[Red Shell]] or [[Lightning Bolt]] is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get. [[Starman|Starmen]], [[Mega Mushroom|Mega Mushrooms]], and [[Bullet Bill|Bullet Bill]] are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the Dry Bones Kart series where the drivers do not vocally react to getting inked by a Blooper.
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Dry Bones Kart Wii includes three new items: the [[Mega Mushroom]], [[POW Block]], and [[Lightning Cloud]]. Items can be earned by driving through [[Item Box]]es on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing {{button|wii|padleft}}. In general, players tend to obtain a weak item such as a [[Banana Peel]] or a [[Green Shell]] when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a [[Red Shell]] or [[Lightning Bolt]] is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get. [[Starman|Starmen]], [[Mega Mushroom]]s, and [[Bullet Bill]] are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the Dry Bones Kart series where the drivers do not vocally react to getting inked by a Blooper. The [[Banana Bunch]] from [[Dry Bones Kart 64]] (which is absent from [[Dry Bones Kart: Super Circuit]], [[Dry Bones Kart: Double Dash!!]], and [[Dry Bones Kart DS]]) returns to the series in this game and stays in the series starting with this game.
   
 
Items with an asterisk (*) signify this item's last appearance in the ''Dry Bones Kart'' series (only appearance for new items).
 
Items with an asterisk (*) signify this item's last appearance in the ''Dry Bones Kart'' series (only appearance for new items).
   
===New Items===
+
===Items===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
!Image
 
!Image
 
!Name
 
!Name
!align="center"|Description
+
! align="center" |Description
 
|-
 
|[[File:POW Block - Mario Kart Wii.png|100px]]
 
| align="center" |[[POW Block]]<br />'''New Item'''
 
|A POW block appears onscreen and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect.
 
|-
 
|-
 
|[[File:Mega Mushroom - Mario Kart Wii.png|100px]]
 
|[[File:Mega Mushroom - Mario Kart Wii.png|100px]]
|align="center" |[[Mega Mushroom]]*
+
| align="center" |[[Mega Mushroom]]<br />'''New Item'''*
 
|The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by a Lightning Bolt.
 
|The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by a Lightning Bolt.
|-
 
|[[File:POW Block - Mario Kart Wii.png|100px]]
 
|align="center" |[[POW Block]]
 
|A POW block appears onscreen and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect.
 
 
|-
 
|-
 
|[[File:Lightning Cloud - Mario Kart Wii.png|100px]]
 
|[[File:Lightning Cloud - Mario Kart Wii.png|100px]]
|align="center" |[[Lightning Cloud]]
+
| align="center" |[[Lightning Cloud]]<br />'''New Item'''
 
|A Lightning Cloud hovers over the recipient and strikes it with lightning after ten seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them.
 
|A Lightning Cloud hovers over the recipient and strikes it with lightning after ten seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them.
 
|-
 
|-
 
|[[File:Spiny_Bombshell_-_Mario_Kart_Wii.png|100px]]
 
|[[File:Spiny_Bombshell_-_Mario_Kart_Wii.png|100px]]
|align="center" |[[Spiny Bombshell]]<br>'''Available from Hacking'''
+
| align="center" |[[Spiny Bombshell]]<br />'''Available from Hacking'''<br />'''New Item'''
 
|A black and red copy of the blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
 
|A black and red copy of the blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
|}
 
===Returning Items===
 
{| class="wikitable"
 
|-
 
!Image
 
!Name
 
!align="center"|Description
 
 
|-
 
|-
 
|[[File:Mushroom - Mario Kart Wii.png|100px]]
 
|[[File:Mushroom - Mario Kart Wii.png|100px]]
|align="center" |[[Mushroom]]
+
| align="center" |[[Mushroom]]
 
|Gives players a short speed boost that ignores terrain.
 
|Gives players a short speed boost that ignores terrain.
 
|-
 
|-
 
|[[File:POWQuestionBlockMKDS.png|100px]]
 
|[[File:POWQuestionBlockMKDS.png|100px]]
|align="center" |[[POW Question Block]]<br>(Available Via Hacking)<br>*
+
| align="center" |[[POW Question Block]]<br />'''Available Via Hacking'''<br />*
|A POW Question block appears onscreen, flips any racer on the ground ahead of the user, and causes them to drop their items. Players who deploy the wheelie button get a milder version of the effect.
+
|A POW Question block appears onscreen, flips any racer on the ground ahead of the user, and causes them to drop their items. Players who deploy the wheelie button get a milder version of the effect.
 
|-
 
|-
 
|[[File:Triple Mushrooms - Mario Kart Wii.png|100px]]
 
|[[File:Triple Mushrooms - Mario Kart Wii.png|100px]]
|align="center" |[[Triple Mushrooms]]
+
| align="center" |[[Triple Mushrooms]]
 
|Gives players three Mushrooms, which give separate boosts. It is the default item in Time Trial mode.
 
|Gives players three Mushrooms, which give separate boosts. It is the default item in Time Trial mode.
 
|-
 
|-
 
|[[File:Golden Mushroom - Mario Kart Wii.png|100px]]
 
|[[File:Golden Mushroom - Mario Kart Wii.png|100px]]
|align="center" |[[Golden Mushroom]]
+
| align="center" |[[Golden Mushroom]]
 
|The driver gets an infinite number of mushroom boosts for 7.5 seconds.
 
|The driver gets an infinite number of mushroom boosts for 7.5 seconds.
 
|-
 
|-
 
|[[File:Item Box - Mario Kart Wii.png|100px]]
 
|[[File:Item Box - Mario Kart Wii.png|100px]]
|align="center" |[[Item Box]]
+
| align="center" |[[Item Box]]
 
|When a driver runs into an Item Box, they will obtain an item, depending on their rank on the current race course.
 
|When a driver runs into an Item Box, they will obtain an item, depending on their rank on the current race course.
 
|-
 
|-
 
|[[File:Fake Item Box - Mario Kart Wii.png|100px]]
 
|[[File:Fake Item Box - Mario Kart Wii.png|100px]]
|align="center" |[[Fake Item Box]]
+
| align="center" |[[Fake Item Box]]
 
|This item imitates an Item Box, but is colored red and has an upside down question mark. It causes opponents to flip over once hit. It cannot block item attacks.
 
|This item imitates an Item Box, but is colored red and has an upside down question mark. It causes opponents to flip over once hit. It cannot block item attacks.
 
|-
 
|-
 
|[[File:Banana Peel - Mario Kart Wii.png|100px]]
 
|[[File:Banana Peel - Mario Kart Wii.png|100px]]
|align="center" |[[Banana Peel]]
+
| align="center" |[[Banana Peel]]
 
|When drivers run into a Banana, it causes them to slip and slow down. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
 
|When drivers run into a Banana, it causes them to slip and slow down. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
 
|-
 
|-
 
|[[File:Triple Bananas - Mario Kart Wii.png|100px]]
 
|[[File:Triple Bananas - Mario Kart Wii.png|100px]]
|align="center" |[[Triple Banana]]
+
| align="center" |[[Triple Banana]]
 
|This item gives the driver a trail of three bananas.
 
|This item gives the driver a trail of three bananas.
 
|-
  +
|[[File:Banana Bunch - Mario Kart Wii.png|100px]]
  +
| align="center" |[[Banana Bunch]]<br/>'''Returning from Dry Bones Kart 64'''
  +
|This item gives the driver a trail of five bananas. Causes the five bananas to go flying, plays a crazy sound effect, and flips over the kart.
 
|-
 
|-
 
|[[File:Green Shell - Mario Kart Wii.png|100px]]
 
|[[File:Green Shell - Mario Kart Wii.png|100px]]
|align="center" |[[Green Shell]]
+
| align="center" |[[Green Shell]]
 
|A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed.
 
|A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed.
 
|-
 
|-
 
|[[File:Triple Green Shells - Mario Kart Wii.png|100px]]
 
|[[File:Triple Green Shells - Mario Kart Wii.png|100px]]
|align="center" |[[Triple Green Shell]]
+
| align="center" |[[Triple Green Shell]]
 
|Three green shells that surround the racer until released. These can also be thrown forward or backward.
 
|Three green shells that surround the racer until released. These can also be thrown forward or backward.
 
|-
 
|-
 
|[[File:Red Shell - Mario Kart Wii.png|100px]]
 
|[[File:Red Shell - Mario Kart Wii.png|100px]]
|align="center" |[[Red Shell]]
+
| align="center" |[[Red Shell]]
 
|A fragile shell that tracks the nearest opponent when fired forward. Will break if it hits an obstacle.
 
|A fragile shell that tracks the nearest opponent when fired forward. Will break if it hits an obstacle.
 
|-
 
|-
 
|[[File:Triple Red Shells - Mario Kart Wii.png|100px]]
 
|[[File:Triple Red Shells - Mario Kart Wii.png|100px]]
|align="center" |[[Triple Red Shell]]
+
| align="center" |[[Triple Red Shell]]
 
|Three red shells that surround the racer until released.
 
|Three red shells that surround the racer until released.
 
|-
 
|-
 
|[[File:Blue Spiny Shell - Mario Kart Wii.png|100px]]
 
|[[File:Blue Spiny Shell - Mario Kart Wii.png|100px]]
|align="center" |[[Blue Spiny Shell]]*
+
| align="center" |[[Blue Spiny Shell]]*
 
|A blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
 
|A blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
 
|-
 
|-
 
|[[File:Starman - Mario Kart Wii.png‎|100px]]
 
|[[File:Starman - Mario Kart Wii.png‎|100px]]
|align="center" |[[Star]]
+
| align="center" |[[Starman]]
 
|The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles, and other players on contact. Also, the driver receives a speed boost and the power to drive off-road with no speed loss. Racers that are hit will lose all items in their possession.
 
|The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles, and other players on contact. Also, the driver receives a speed boost and the power to drive off-road with no speed loss. Racers that are hit will lose all items in their possession.
 
|-
 
|-
 
|[[File:Lightning Bolt - Mario Kart Wii.png|100px]]
 
|[[File:Lightning Bolt - Mario Kart Wii.png|100px]]
|align="center" |[[Lightning Bolt]]
+
| align="center" |[[Lightning Bolt]]
 
|Lightning strikes every racer ahead of the user, causing them to spin out, drop their items and shrink to very small size, driving more slowly. This item takes no effect on racers with invincibility items activated. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size.
 
|Lightning strikes every racer ahead of the user, causing them to spin out, drop their items and shrink to very small size, driving more slowly. This item takes no effect on racers with invincibility items activated. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size.
 
|-
 
|-
 
|[[File:Bob-omb - Mario Kart Wii.png|100px]]
 
|[[File:Bob-omb - Mario Kart Wii.png|100px]]
|align="center" |[[Bob-omb]]
+
| align="center" |[[Bob-omb]]
 
|Blows up a racer anywhere on the track. Has the same effect as the spiny shell except that it can be lobbed or tossed backwards just like a banana.
 
|Blows up a racer anywhere on the track. Has the same effect as the spiny shell except that it can be lobbed or tossed backwards just like a banana.
 
|-
 
|-
 
|[[File:Blooper - Mario Kart Wii.png|100px]]
 
|[[File:Blooper - Mario Kart Wii.png|100px]]
|align="center" |[[Blooper]]
+
| align="center" |[[Blooper]]
 
|Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom or boost tile, etc.
 
|Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom or boost tile, etc.
 
|-
 
|-
 
|[[File:Bullet Bill - Mario Kart Wii.png|100px]]
 
|[[File:Bullet Bill - Mario Kart Wii.png|100px]]
|align="center" |[[Bullet Bill]]
+
| align="center" |[[Bullet Bill]]
 
|Transforms the racer into a large bullet bill, which rockets down the entire track at very high speeds on auto-pilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard and any player that is in the way, making them lose or drop all their items.
 
|Transforms the racer into a large bullet bill, which rockets down the entire track at very high speeds on auto-pilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard and any player that is in the way, making them lose or drop all their items.
 
|}
 
|}
   
==Characters==
 
Many characters return from previous installments. There are also some new characters, like [[Baby Thunder Daisy]], the rest of the [[Koopalings]], and [[Lakithunder]].
 
===Default Characters===
 
{| align=center
 
! colspan=3|
 
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
| valign=center|Lightweight Characters:
 
|}
 
|-
 
|{{MKSilver|image = Dry Bones NSKB.png|name = Dry Bones|wayt=2}}
 
{{MKSilver|image = Baby Thunder Rosalina.png|name = Baby Thunder Rosalina|(New Character|wayt=2}}
 
{{MKSilver|image = Baby Thunder Peach.png|name = Baby Thunder Peach|(New Character|wayt=2}}
 
{{MKSilver|image = Baby Thunder Daisy.png|name = Baby Thunder Daisy|(New Character|wayt=2}}
 
{{MKSilver|image = Lakithunder_-_Super_Koopa_64.png|name = Lakithunder|(New Character|wayt=1}}
 
{{MKSilver|image = Hammer Bro. - New Super Koopa Bros.png|name = Hammer Bro.|wayt=1}}
 
{{MKSilver|image = 200px-Koopa.png|name = Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Red Lakitu MK7.png|name = Lakitu|(New Character|wayt=1}}
 
{{MKSilver|image = Red Koopa!.png|name = Red Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Yellow Koopa.png|name = Yellow Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Blue Koopa!.png|name = Blue Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Luc-Paratroopa.png|name = Paratroopa|wayt=2}}
 
{{MKSilver|image = Green Paratroopa!.png|name = Green Paratroopa|wayt=2}}
 
{{MKSilver|image = Yellow Paratroopa.png|name = Yellow Paratroopa|wayt=2}}
 
{{MKSilver|image = Blue Paratroopa.png|name = Blue Paratroopa|wayt=2}}
 
{{MKSilver|image = Lemmy Koopa 3D.png|name = Lemmy Koopa|wayt=1}}
 
{{MKSilver|image = Wendy O Koopa 3D.png|name = Wendy O. Koopa|wayt=2}}
 
|-
 
! colspan=3|
 
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
| valign=center|Middleweight Characters:
 
|}
 
|-
 
|{{MKSilver|image = KoopaKid-MiniBowser.png|name = Koopa Kid|wayt=3}}
 
{{MKSilver|image = MetalMarioMK7Solo.png|name = Metal Mario|wayt=3}}
 
{{MKSilver|image = Pink Gold Peach.png|name = Pink Gold Peach|wayt=2}}
 
{{MKSilver|image = 600px-Blooper.PNG|name = Blooper|wayt=2}}
 
{{MKSilver|image = Monty Tank.png|name = Monty Tank|article = Monty Mole|wayt=3}}
 
{{MKSilver|image = Iggy Koopa.png|name = Iggy Koopa|wayt=2}}
 
{{MKSilver|image = NSMBULarry.png|name = Larry Koopa|wayt=2}}
 
|-
 
! colspan=3|
 
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
| valign=center|Heavyweight Characters:
 
|}
 
|-
 
|{{MKSilver|image = Bowser DBKWii.png|name = Bowser|wayt=5}}
 
{{MKSilver|image = DRYBONESBOWSER.PNG|name = Dry Bowser|wayt=5}}
 
{{MKSilver|image = 508px-MP8Wario.png|name = Wario|wayt=4}}
 
{{MKSilver|image = Waluigi DBKWii.png|name = Waluigi|wayt=3}}
 
{{MKSilver|image = The True King Boo by evilwaluigi.png|name = King Boo|wayt=4}}
 
{{MKSilver|image = DarkBowserSMW3D.png|name = Dark Bowser|wayt=4}}
 
{{MKSilver|image = Ludwig Von Koopa 3D.png|name = Ludwig von Koopa|wayt=3}}
 
{{MKSilver|image = Roy Koopa.png|name = Roy Koopa|wayt=4}}
 
{{MKSilver|image = Morton Koopa Jr 3D.png|name = Morton Koopa Jr.|wayt=4}}
 
|-
 
!
 
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
| valign=center|Other Characters:
 
|}
 
|-
 
|{{MKSilver|image = Miis.png|name = Mii|wayt=3}}
 
|}
 
 
==Racecourses==
 
===Nitro Courses===
 
{{DBKWii/Cups|image = Mushroom - Mario Kart Wii.png|name = Mushroom|course1 = {{DBKWiiCourse|Paratroopa Circuit}}|course2 = {{DBKWiiCourse|Moo Moo Plains}}|course3 = {{DBKWiiCourse|Mushroom Canyon}}|course4 = {{DBKWiiCourse|Wet Bone's Factory}}}}
 
{{DBKWii/Cups|image = Fire Flower - Mario Kart Wii.png|name = Flower|course1 = {{DBKWiiCourse|Dry Bones Circuit}}|course2 = {{DBKWiiCourse|Donut Mall}}|course3 = {{DBKWiiCourse|Spiny Summit}}|course4 = {{DBKWiiCourse|Buster Beetle's Silver Cave}}}}
 
{{DBKWii/Cups|image = Starman - Mario Kart Wii.png|name = Star|course1 = {{DBKWiiCourse|Lakithunder Circuit}}|course2 = {{DBKWiiCourse|Chain Chomp Island}}|course3 = {{DBKWiiCourse|Wiggler Forest}}|course4 = {{DBKWiiCourse|Shake Shake Volcano}}}}
 
{{DBKWii/Cups|image = Special Cup.png|name = Special|course1 = {{DBKWiiCourse|Goomba Desert}}|course2 = {{DBKWiiCourse|Bullet Bill City}}|course3 = {{DBKWiiCourse|Bowser's Castle}}|course4 = {{DBKWiiCourse|Rainbow Road}}}}
 
===Retro Courses===
 
{{DBKWii/Cups|image = Green Shell - Mario Kart Wii.png|name = Shell|course1 = {{DBKWiiCourse|GCN Lakitu Beach}}|course2 = {{DBKWiiCourse|DS Shy Guy Falls}}|course3 = {{DBKWiiCourse|SNES Choco Peninsula 1}}|course4 = {{DBKWiiCourse|N64 Dry Bones Raceway}}}}
 
{{DBKWii/Cups|image = Banana Peel - Mario Kart Wii.png|name = Banana|course1 = {{DBKWiiCourse|SNES Ghost Bridge 2}}|course2 = {{DBKWiiCourse|GBA Luigi Beach}}|course3 = {{DBKWiiCourse|DS Delfino Harbor}}|course4 = {{DBKWiiCourse|GCN Buzzy Beetle Stadium}}}}
 
{{DBKWii/Cups|image = Super Leaf - Mario Kart Wii.png|name = Leaf|course1 = {{DBKWiiCourse|N64 Pink Gold Peach Snowland}}|course2 = {{DBKWiiCourse|DS Desert Dunes}}|course3 = {{DBKWiiCourse|N64 Spiny's Jungle Parkway}}|course4 = {{DBKWiiCourse|GCN Dry Bones Circuit}}}}
 
{{DBKWii/Cups|image = Lightning Bolt - Mario Kart Wii.png|name = Lightning|course1 = {{DBKWiiCourse|SNES Dry Bones Circuit 4}}|course2 = {{DBKWiiCourse|DS Lakitu Gardens}}|course3 = {{DBKWiiCourse|GCN Spiny Volcano}}|course4 = {{DBKWiiCourse|N64 Dry Bowser's Castle}}}}
 
 
==Unused Content==
 
==Unused Content==
 
The [[POW Question Block]] was going to reappear in this game, and its model still exists in the game's files. The [[Spiny Bombshell]] was also going to debut in this game, but it gets the role in the [[Dry Bones Kart 7|next installment]]. If hacked, then both of these items will be in the game.<gallery>
 
The [[POW Question Block]] was going to reappear in this game, and its model still exists in the game's files. The [[Spiny Bombshell]] was also going to debut in this game, but it gets the role in the [[Dry Bones Kart 7|next installment]]. If hacked, then both of these items will be in the game.<gallery>
Line 269: Line 192:
 
==Title Music==
 
==Title Music==
 
[[File:Title - Dry Bones Kart Wii Music Extended|thumb|right|335 px]]
 
[[File:Title - Dry Bones Kart Wii Music Extended|thumb|right|335 px]]
  +
==Reception==
  +
'''''Dry Bones Kart Wii''''' has received positive reviews from critics. It has an average score of 94% from 74 reviews in GameRankings and an average of 92 based on 73 reviews on Metacritic.
 
[[Category:2010]]
 
[[Category:2010]]
 
[[Category:Dry Bones Kart Games]]
 
[[Category:Dry Bones Kart Games]]

Latest revision as of 10:58, 2 December 2017


Dry Bones Kart Wii is a racing game for the Wii console. It is the sixth installment in the main Dry Bones Kart series and the eighth overall. Dry Bones Kart Wii includes new features such as new race courses along with other courses that appeared in past Dry Bones Kart games, like its predecessor Dry Bones Kart DS. It features both classic and new Dry Bones Kart characters and items, as well as an increased number of players for the races. Dry Bones Kart Wii also introduces the use of bikes that vary in capabilities along with the traditional karts. Game modes are also present such as the Grand Prix, Versus, Battle, and Time Trial, many of them made use of the Nintendo Wi-Fi Connection before its discontinuation for worldwide online play. From May 20, 2014 onwards, they now use Fantendo Wi-Fi Connection.

A Wii Wheel is included in most Dry Bones Kart Wii packages, though the game is still compatible with other controllers such as a regular Wii Remote held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro.

This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own Wii Channel, called the Mario Kart Channel, which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.

Dry Bones Kart Wii, unlike the previous Dry Bones Kart games, has sixteen players present in normal races instead of twelve. All sixteen racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ items, utilize techniques, and take shortcuts to earn first place.

With over 56 million copies of the game sold, Dry Bones Kart Wii is the best-selling fanon Wii game and the best-selling Dry Bones game for the Wii console.

Nintendo Wi-Fi Connection was terminated by Nintendo starting on May 20th, 2014. IggyKoopa408 replaced it with Fantendo Wi-Fi Connection, so it's still available to play Dry Bones Kart Wii (as well as Dry Bones Kart DS and other games that support Nintendo WFC and Fantendo WFC) online.

Gameplay

Changes

While every previous Dry Bones Kart game allows for a maximum of twelve racers on each course, Dry Bones Kart Wii allows for a maximum of sixteen racers on each course

In Dry Bones Kart Wii, players can select sixteen types of vehicles (eight karts and eight bikes) for each of the three classes. Vehicle selection varies depending on the character's size class, and color schemes for available vehicles also vary depending on the character selected.

A major departure from prior games is the change of the drifting system. Performing a Mini-Turbo depends on how long players can hold the button for drifting and the angle at which they drift. Drifting can be used strategically and involves managing the drifts to avoid losing speed. It is also unique that there are two drift modes (Automatic and Manual).

Players are now able to perform tricks as part of the gameplay. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the Wii Wheel upward, shaking the Wii Remote in the Wii Remote + Nunchuk combo, pressing the +Control Pad on the Classic Controller, or pressing the +Control Pad on the GameCube controller.

Players can now look backwards while pressing the A Button button.

Motorbikes are introduced in this game. Miss P, Miss D, Miss R, and other female characters wear an alternate outfit while driving motorbikes, as opposed to their traditional dresses while riding karts, possibly due to the fact that it would be very difficult to ride a motorbike while wearing a dress. Although Wario does have a biker outfit of his own from the WarioWare series, he does not wear it when driving motorbikes and he still wears his classic outfit while driving motorbikes.

Special Items which were introduced in Dry Bones Kart: Double Dash!!, are not featured in the game. Overall, Dry Bones Kart Wii is based heavily on Dry Bones Kart DS and has some influence from Dry Bones Kart: Double Dash!!.

Dry Bones Kart Wii features a text chat in Online Multiplayer Mode when racing or battling against Friends. Users can send pre-written phrases to other users before the series of races starts. However, there is no facility for a user to type custom messages.

Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased. The following chart shows the difference of the point spreads from previous games to this installment.

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
Super Dry Bones Kart
Dry Bones Kart 64
Dry Bones Kart: Super Circuit
15 12 9 6 3 1 0 0 0 0 0 0 - - - -
Dry Bones Kart: Double Dash!!
Dry Bones Kart DS
15 12 10 8 7 6 5 4 3 2 1 0 - - - -
Dry Bones Kart Wii 20 18 15 12 11 10 9 8 7 6 5 4 3 2 1 0
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Dry Bones Kart, and Dry Bones Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Dry Bones Kart 64, Dry Bones Kart: Double Dash!! and other installments after that game, 7th or worse (9th or worse for this game) forces the player to retry the race, but without the restrictions on how many times the player can retry a race.

Items

To know the chance of getting these items, see Dry Bones Kart Wii/Item Probabilities.

Dry Bones Kart Wii includes three new items: the Mega Mushroom, POW Block, and Lightning Cloud. Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing +Control Pad left. In general, players tend to obtain a weak item such as a Banana Peel or a Green Shell when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a Red Shell or Lightning Bolt is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get. Starmen, Mega Mushrooms, and Bullet Bill are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the Dry Bones Kart series where the drivers do not vocally react to getting inked by a Blooper. The Banana Bunch from Dry Bones Kart 64 (which is absent from Dry Bones Kart: Super Circuit, Dry Bones Kart: Double Dash!!, and Dry Bones Kart DS) returns to the series in this game and stays in the series starting with this game.

Items with an asterisk (*) signify this item's last appearance in the Dry Bones Kart series (only appearance for new items).

Items

Image Name Description
POW Block - Mario Kart Wii POW Block
New Item
A POW block appears onscreen and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect.
Mega Mushroom - Mario Kart Wii Mega Mushroom
New Item*
The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by a Lightning Bolt.
Lightning Cloud - Mario Kart Wii Lightning Cloud
New Item
A Lightning Cloud hovers over the recipient and strikes it with lightning after ten seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them.
Spiny Bombshell - Mario Kart Wii Spiny Bombshell
Available from Hacking
New Item
A black and red copy of the blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
Mushroom - Mario Kart Wii Mushroom Gives players a short speed boost that ignores terrain.
POWQuestionBlockMKDS POW Question Block
Available Via Hacking
*
A POW Question block appears onscreen, flips any racer on the ground ahead of the user, and causes them to drop their items. Players who deploy the wheelie button get a milder version of the effect.
Triple Mushrooms - Mario Kart Wii Triple Mushrooms Gives players three Mushrooms, which give separate boosts. It is the default item in Time Trial mode.
Golden Mushroom - Mario Kart Wii Golden Mushroom The driver gets an infinite number of mushroom boosts for 7.5 seconds.
Item Box - Mario Kart Wii Item Box When a driver runs into an Item Box, they will obtain an item, depending on their rank on the current race course.
Fake Item Box - Mario Kart Wii Fake Item Box This item imitates an Item Box, but is colored red and has an upside down question mark. It causes opponents to flip over once hit. It cannot block item attacks.
Banana Peel - Mario Kart Wii Banana Peel When drivers run into a Banana, it causes them to slip and slow down. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
Triple Bananas - Mario Kart Wii Triple Banana This item gives the driver a trail of three bananas.
Banana Bunch - Mario Kart Wii Banana Bunch
Returning from Dry Bones Kart 64
This item gives the driver a trail of five bananas. Causes the five bananas to go flying, plays a crazy sound effect, and flips over the kart.
Green Shell - Mario Kart Wii Green Shell A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed.
Triple Green Shells - Mario Kart Wii Triple Green Shell Three green shells that surround the racer until released. These can also be thrown forward or backward.
Red Shell - Mario Kart Wii Red Shell A fragile shell that tracks the nearest opponent when fired forward. Will break if it hits an obstacle.
Triple Red Shells - Mario Kart Wii Triple Red Shell Three red shells that surround the racer until released.
Blue Spiny Shell - Mario Kart Wii Blue Spiny Shell* A blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
Starman - Mario Kart Wii Starman The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles, and other players on contact. Also, the driver receives a speed boost and the power to drive off-road with no speed loss. Racers that are hit will lose all items in their possession.
Lightning Bolt - Mario Kart Wii Lightning Bolt Lightning strikes every racer ahead of the user, causing them to spin out, drop their items and shrink to very small size, driving more slowly. This item takes no effect on racers with invincibility items activated. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size.
Bob-omb - Mario Kart Wii Bob-omb Blows up a racer anywhere on the track. Has the same effect as the spiny shell except that it can be lobbed or tossed backwards just like a banana.
Blooper - Mario Kart Wii Blooper Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom or boost tile, etc.
Bullet Bill - Mario Kart Wii Bullet Bill Transforms the racer into a large bullet bill, which rockets down the entire track at very high speeds on auto-pilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard and any player that is in the way, making them lose or drop all their items.

Unused Content

The POW Question Block was going to reappear in this game, and its model still exists in the game's files. The Spiny Bombshell was also going to debut in this game, but it gets the role in the next installment. If hacked, then both of these items will be in the game.

Title Music

Title_-_Dry_Bones_Kart_Wii_Music_Extended

Title - Dry Bones Kart Wii Music Extended

Reception

Dry Bones Kart Wii has received positive reviews from critics. It has an average score of 94% from 74 reviews in GameRankings and an average of 92 based on 73 reviews on Metacritic.