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{{Infobox Game|image1 = Dry Bones Kart Wii Logo.png|creator(s) = IggyKoopa408|publisher(s) = Fantendo|platform(s) = Wii|release_date(s) = Japan: April 10, 2010
'''Dry Bones Kart Wii''' is the sixth installment in the Dry Bones Kart series released for the Wii. It came out on April 10, 2010 for Japan, April 11, 2010 for Europe, April 24, 2010 for North America, and April 27, 2010 for Australia. It introduces bikes and stunts. Like every previous installment, Dry Bones Kart Wii has 12 racers per race. This game also introduces bikes and tricks.
 
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Europe: April 11, 2010
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America: April 24, 2010
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Australia: April 27, 2010|mode(s) = 1-4 Player
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1-12 (WiFi)|age_rating(s) = Everyone|genre(s) = Racing|media_included = Wii Wheel
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Wii Remote
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Wii Nunchuck
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Wii Classic Controller
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Gamecube Controller}}
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'''''Dry Bones Kart Wii''''' is a racing game for the [[Wii]] console. It is the sixth installment in the main ''[[Dry Bones Kart]]'' series and the eighth overall. ''Dry Bones Kart Wii'' includes new features such as new race courses along with other courses that appeared in past ''Dry Bones Kart'' games, like its predecessor ''[[Dry Bones Kart DS]]''. It features both classic and new ''Dry Bones Kart'' characters and items, as well as an increased number of players for the races. ''Dry Bones Kart Wii'' also introduces the use of [[bike]]s that vary in capabilities along with the traditional [[kart]]s. Game modes are also present such as the Grand Prix, Versus, Battle, and Time Trial, many of them made use of the [[Nintendo Wi-Fi Connection]] before its discontinuation for worldwide online play. From May 20, 2014 onwards, they now use [[Fantendo Wi-Fi Connection]].
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A [[Wii Wheel]] is included in most ''Dry Bones Kart Wii'' packages, though the game is still compatible with other controllers such as a regular [[Wii Remote]] held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro.
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This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own [[Wii#Wii Channels|Wii Channel]], called the [[Wii#Mario Kart Channel|Mario Kart Channel]], which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.
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''Dry Bones Kart Wii'', unlike the previous ''Dry Bones Kart'' games, has sixteen players present in normal races instead of twelve. All sixteen racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ [[Item|items]], utilize techniques, and take shortcuts to earn first place.
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With over 56 million copies of the game sold, ''Dry Bones Kart Wii'' is the best-selling fanon Wii game and the best-selling ''Dry Bones'' game for the Wii console.
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[[Nintendo Wi-Fi Connection]] was terminated by Nintendo starting on May 20th, 2014. IggyKoopa408 replaced it with [[Fantendo Wi-Fi Connection]], so it's still available to play ''Dry Bones Kart Wii'' (as well as ''[[Dry Bones Kart DS]]'' and other games that support Nintendo WFC and Fantendo WFC) online.
 
==Gameplay==
 
==Gameplay==
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===Changes===
<p style="font-weight:normal;">The game plays similarly to the previous Dry Bones Kart installments: using items scattered around the track, players and computer-controlled opponents must race around the track, avoiding obstacles and items gained from Item Boxes to win. Depending on the game mode, various different things can be won:</p>
 
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While every previous ''Dry Bones Kart'' game allows for a maximum of twelve racers on each course, ''Dry Bones Kart Wii ''allows for a maximum of sixteen racers on each course
   
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In ''Dry Bones Kart Wii'', players can select sixteen types of vehicles (eight karts and eight bikes) for each of the three classes. Vehicle selection varies depending on the character's size class, and color schemes for available vehicles also vary depending on the character selected.
   
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A major departure from prior games is the change of the drifting system. Performing a [[Mini-Turbo]] depends on how long players can hold the button for drifting and the angle at which they drift. Drifting can be used strategically and involves managing the drifts to avoid losing speed. It is also unique that there are two drift modes (Automatic and Manual).
*In Classic GP and Grand Prix mode, players win points that go towards their total. The racer with the highest total at the end of the cup, wins.
 
*In Time Trials mode, players must race against time for the fastest possible outcome. They can do this alone ("1TT"), with others locally ("LTT") or against ghosts of the highest ranked on the Online Leaderboards ("OlTT").
 
*Depending on the battle mode, players can win differently. Each time, players' scores get tallied, allowing for tournament or versus-style challenges.
 
===Grand Prix===
 
<p style="font-weight:normal;">In Grand Prix mode, players must race in a cup of their choice, containing four cups. Points are awarded depending on the places that the player places in, and the person with the largest number of points at the end of all four races, wins. This is the mode where almost everything is unlocked.</p>
 
   
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Players are now able to perform [[trick]]s as part of the gameplay. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the [[Wii Wheel]] upward, shaking the [[Wii Remote]] in the Wii Remote + Nunchuk combo, pressing the {{button|wii|Pad}} on the Classic Controller, or pressing the {{button|gcn|Pad}} on the GameCube controller.
<p style="font-weight:normal;">This mode can not be played with two or more players.</p>
 
===Time Trials===
 
<p style="font-weight:normal;">Players race against time on a course of their choice. Racing against no one, or a ghost (of a "staff ghost" - Nintendo employee, another player on the same system, or an "expert staff ghost" - another Nintendo employee). Beating the normal "staff ghost" by more than 7 seconds, will unlock the expert staff ghost for that course.</p>
 
===Versus===
 
<p style="font-weight:normal;">Versus Mode is a returning mode from previous installments of the series. Like in ''Mario Kart Wii'', Versus Mode is the main playable mode for multiplayer, and includes the ability to customise the races in various ways, being able to choose how tough the computers are, should there even be computers, the number of laps, the number of computers, should hazards be on, the items that can be obtained (either balanced, strategic, aggressive or none, though there is a custom option as well), Classic Versus mode and Elimination Mode.</p>
 
===Battle Mode===
 
<p style="font-weight:normal;">Battle Mode, a somewhat popular game mode present in all incarnations of Dry Bones Kart, returns in Dry Bones Kart Wii, and introduces a new game type to choose from. Both battle modes are won in teams.</p>
 
====Balloon Battle====
 
:<span style="font-weight:normal;">In Balloon Blast, racers must use items to pop the balloons of the other racers. Popping a balloon earns the team/person a point. The higher the number of points one has, the less common rare items become. Additionally, the Lightning Bolt - only available to people with 0 points - will pop on balloon from everyone, and acts as the "Golden Snitch" of the game. Getting all of your balloons popped will result in the person popping the final balloon getting 2 points instead of one, and the racer will respawn with three new ones.</span>
 
====Coin Runners====
 
:<span style="font-weight:normal;">In Coin Runners, racers must race around the battle arena collecting coins. Hitting other players will result in them losing half of their coins, with them either spilling out of them, or flying away to respawn somewhere else on the map. In the beginning of the game, there are 50 coins that are spawned, meaning the most coins a person/team can get is 50. The number of coins is totalled for the entire team in team battles.</span>
 
==Items==
 
   
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Players can now look backwards while pressing the {{button|wii|A}} button.
The percentage of items refers only to standard 12 racer matches. For less than 12 racer matches, data for rarity of items is subtracted from the middle of the group (i.e. if there are nine players, fourth, fifth and sixth place do not exist in the data). For online 24 player matches, the rarity of items is doubled up (i.e. first and second share the data for first, third and fourth of second, etc.).
 
   
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Motorbikes are introduced in this game. [[Miss P]], [[Miss D]], [[Miss R]], and other female characters wear an alternate outfit while driving motorbikes, as opposed to their traditional dresses while riding karts, possibly due to the fact that it would be very difficult to ride a motorbike while wearing a dress. Although Wario does have a biker outfit of his own from the WarioWare series, he does not wear it when driving motorbikes and he still wears his classic outfit while driving motorbikes.
The game returns many classic items and introduces three new items: the [[POW Block]], [[Mega Mushroom]], and [[Lightning Cloud]].
 
   
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Special Items which were introduced in ''[[Dry Bones Kart: Double Dash!!]]'', are not featured in the game. Overall, ''Dry Bones Kart Wii'' is based heavily on ''[[Dry Bones Kart DS]]'' and has some influence from ''Dry Bones Kart: Double Dash!!''.
{| width=100%
 
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''Dry Bones Kart Wii'' features a text chat in Online Multiplayer Mode when racing or battling against Friends. Users can send pre-written phrases to other users before the series of races starts. However, there is no facility for a user to type custom messages.
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Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased. The following chart shows the difference of the point spreads from previous games to this installment.
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{| border="1" cellspacing="0" cellpadding="2" align="center" style="background:#fffcfc;text-align:center;color:black" width="84%"
 
|-
 
|-
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! colspan="17" style="background:#fff5f5" width="84%" | Point Spread Comparisons (GP)
|{{DBKWii/Items|image = POW Block - Mario Kart Wii.png|name = POW Block|1 = n|2 = n|3 = r|4 = u|5 = u|6 = c|7 = c|8 = c|9 = u|10 = u|11 = n|12 = n}}
 
'''New Item'''
 
 
|-
 
|-
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! style="background:#fff7f7" width="14%" |
|{{DBKWii/Items|image = Lightning Cloud - Mario Kart Wii.png|name = Lightning Cloud|1 = n|2 = n|3 = r|4 = u|5 = u|6 = c|7 = u|8 = r|9 = n|10 = n|11 = n|12 = n}}
 
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! style="background:#fff7f7" width="4%" | 1st
'''New Item'''
 
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! style="background:#fff9f9" width="4%" | 2nd
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! style="background:#fff9f9" width="4%" | 3rd
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! style="background:#fff7f7" width="4%" | 4th
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! style="background:#fff7f7" width="4%" | 5th
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! style="background:#fff9f9" width="4%" | 6th
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! style="background:#fff9f9" width="4%" | 7th
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! style="background:#fff7f7" width="4%" | 8th
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! style="background:#fff7f7" width="4%" | 9th
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! style="background:#fff7f7" width="4%" | 10th
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! style="background:#fff7f7" width="4%" | 11th
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! style="background:#fff7f7" width="4%" | 12th
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! style="background:#fff7f7" width="4%" | 13th
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! style="background:#fff7f7" width="4%" | 14th
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! style="background:#fff7f7" width="4%" | 15th
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! style="background:#fff7f7" width="4%" | 16th
 
|-
 
|-
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|'''''Super Dry Bones Kart''<br />''Dry Bones Kart 64''<br />''Dry Bones Kart: Super Circuit''''' || style="background:#096" | 15 || style="background:#CF0" | 12 || style="background:#CF0" | 9 || style="background:#CF0" |6|| style="background:#CF0" |3|| style="background:#CF0" |1||0||0||0||0||0||0|| 0 | -|| -|| -|| -
|{{DBKWii/Items|image = Mega Mushroom - Mario Kart Wii.png|name = Mega Mushroom|1 = n|2 = n|3 = r|4 = u|5 = u|6 = c|7 = c|8 = u|9 = r|10 = n|11 = n|12 = n}}
 
'''New Item'''
 
 
|-
 
|-
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|'''''Dry Bones Kart: Double Dash!!'''''<br />'''''Dry Bones Kart DS'''''|| style="background:#096" | 15|| style="background:#CF0" | 12 || style="background:#CF0" | 10 || style="background:#CF0" | 8 || style="background:#CF0" |7|| style="background:#CF0" |6||5||4||3||2||1||0|| -|| -|| -|| - | -
|{{DBKWii/Items|image = Fake Item Box - Mario Kart Wii.png|name = Fake Item Box|1 = c|2 = c|3 = u|4 = u|5 = n|6 = n|7 = n|8 = n|9 = n|10 = n|11 = n|12 = n}}
 
 
|-
 
|-
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|'''''Dry Bones Kart Wii'''''|| style="background:#096" | 20 || style="background:#CF0" | 18 || style="background:#CF0" | 15 || style="background:#CF0" | 12 || style="background:#CF0" |11|| style="background:#CF0" |10|| style="background:#CF0" |9|| style="background:#CF0" |8||7||6||5||4|| 3|| 2|| 1|| 0 |0
|{{DBKWii/Items|image = Blue Spiny Shell - Mario Kart Wii.png|name = Blue Spiny Shell|1 = n|2 = n|3 = n|4 = r|5 = u|6 = u|7 = u|8 = r|9 = n|10 = n|11 = n|12 = n}}
 
 
|-
 
|-
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| colspan="13" style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br /><span style="background:#CF0">Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)</span><br /y/>Normal bg signifies losing results, losing music; - means not available<br />In ''Super Dry Bones Kart'', and ''Dry Bones Kart: Super Circuit'', 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In ''Dry Bones Kart 64'', ''Dry Bones Kart: Double Dash!!'' and other installments after that game, 7th or worse (9th or worse for this game) forces the player to retry the race, but without the restrictions on how many times the player can retry a race.
|{{DBKWii/Items|image = Blooper - Mario Kart Wii.png|name = Blooper|1 = n|2 = n|3 = r|4 = u|5 = u|6 = c|7 = c|8 = u|9 = r|10 = n|11 = n|12 = n}}
 
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|}
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==Items==
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To know the chance of getting these items, see [[Dry Bones Kart Wii/Item Probabilities]].
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Dry Bones Kart Wii includes three new items: the [[Mega Mushroom]], [[POW Block]], and [[Lightning Cloud]]. Items can be earned by driving through [[Item Box]]es on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing {{button|wii|padleft}}. In general, players tend to obtain a weak item such as a [[Banana Peel]] or a [[Green Shell]] when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a [[Red Shell]] or [[Lightning Bolt]] is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get. [[Starman|Starmen]], [[Mega Mushroom]]s, and [[Bullet Bill]] are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the Dry Bones Kart series where the drivers do not vocally react to getting inked by a Blooper. The [[Banana Bunch]] from [[Dry Bones Kart 64]] (which is absent from [[Dry Bones Kart: Super Circuit]], [[Dry Bones Kart: Double Dash!!]], and [[Dry Bones Kart DS]]) returns to the series in this game and stays in the series starting with this game.
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Items with an asterisk (*) signify this item's last appearance in the ''Dry Bones Kart'' series (only appearance for new items).
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===Items===
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{| class="wikitable"
 
|-
 
|-
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!Image
|{{DBKWii/Items|image = Bullet Bill - Mario Kart Wii.png|name = Bullet Bill|1 = n|2 = n|3 = n|4 = n|5 = n|6 = n|7 = n|8 = r|9 = u|10 = u|11 = c|12 = c}}
 
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!Name
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! align="center" |Description
 
|-
 
|-
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|[[File:POW Block - Mario Kart Wii.png|100px]]
|{{DBKWii/Items|image = Red Shell - Mario Kart Wii.png|name = Red Shell|1 = r|2 = c|3 = c|4 = c|5 = u|6 = u|7 = u|8 = r|9 = n|10 = n|11 = n|12 = n}}
 
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| align="center" |[[POW Block]]<br />'''New Item'''
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|A POW block appears onscreen and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect.
 
|-
 
|-
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|[[File:Mega Mushroom - Mario Kart Wii.png|100px]]
|{{DBKWii/Items|image = Triple Red Shells - Mario Kart Wii.png|name = Triple Red Shell|1 = n|2 = r|3 = u|4 = c|5 = c|6 = c|7 = c|8 = u|9 = n|10 = n|11 = n|12 = n}}
 
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| align="center" |[[Mega Mushroom]]<br />'''New Item'''*
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|The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by a Lightning Bolt.
 
|-
 
|-
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|[[File:Lightning Cloud - Mario Kart Wii.png|100px]]
|{{DBKWii/Items|image = Green Shell - Mario Kart Wii.png|name = Green Shell|1 = c|2 = c|3 = c|4 = u|5 = n|6 = n|7 = n|8 = n|9 = n|10 = n|11 = n|12 = n}}
 
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| align="center" |[[Lightning Cloud]]<br />'''New Item'''
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|A Lightning Cloud hovers over the recipient and strikes it with lightning after ten seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them.
 
|-
 
|-
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|[[File:Spiny_Bombshell_-_Mario_Kart_Wii.png|100px]]
|{{DBKWii/Items|image = Triple Green Shells - Mario Kart Wii.png|name = Triple Green Shell|1 = n|2 = c|3 = c|4 = c|5 = u|6 = n|7 = n|8 = n|9 = n|10 = n|11 = n|12 = n}}
 
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| align="center" |[[Spiny Bombshell]]<br />'''Available from Hacking'''<br />'''New Item'''
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|A black and red copy of the blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
 
|-
 
|-
|{{DBKWii/Items|image = Banana Peel - Mario Kart Wii.png|name = Banana|1 = c|2 = c|3 = u|4 = u|5 = r|6 = r}}
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|[[File:Mushroom - Mario Kart Wii.png|100px]]
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| align="center" |[[Mushroom]]
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|Gives players a short speed boost that ignores terrain.
 
|-
 
|-
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|[[File:POWQuestionBlockMKDS.png|100px]]
|{{DBKWii/Items|image = Triple Bananas - Mario Kart Wii.png|name = Triple Banana|article = Banana|1 = u|2 = u|3 = u|4 = u|5 = r|6 = r}}
 
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| align="center" |[[POW Question Block]]<br />'''Available Via Hacking'''<br />*
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|A POW Question block appears onscreen, flips any racer on the ground ahead of the user, and causes them to drop their items. Players who deploy the wheelie button get a milder version of the effect.
 
|-
 
|-
|{{DBKWii/Items|image = Bob-omb - Mario Kart Wii.png|name = Bob-Omb|1 = r|2 = r|3 = u|4 = u|5 = u|6 = u|7 = c|8 = c}}
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|[[File:Triple Mushrooms - Mario Kart Wii.png|100px]]
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| align="center" |[[Triple Mushrooms]]
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|Gives players three Mushrooms, which give separate boosts. It is the default item in Time Trial mode.
 
|-
 
|-
|{{DBKWii/Items|image = Starman - Mario Kart Wii.png|name = Star|7 = r|8 = u|9 = u|10 = u|11 = c|12 = c}}
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|[[File:Golden Mushroom - Mario Kart Wii.png|100px]]
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| align="center" |[[Golden Mushroom]]
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|The driver gets an infinite number of mushroom boosts for 7.5 seconds.
 
|-
 
|-
|{{DBKWii/Items|image = Lightning Bolt - Mario Kart Wii.png|name = Lightning Bolt|10 = r|11 = r|12 = r}}
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|[[File:Item Box - Mario Kart Wii.png|100px]]
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| align="center" |[[Item Box]]
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|When a driver runs into an Item Box, they will obtain an item, depending on their rank on the current race course.
 
|-
 
|-
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|[[File:Fake Item Box - Mario Kart Wii.png|100px]]
|{{DBKWii/Items|image = Mushroom - Mario Kart Wii.png|name = Mushroom|5 = r|6 = u|7 = u|8 = c|9 = c|10 = c|11 = u|12 = u}}
 
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| align="center" |[[Fake Item Box]]
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|This item imitates an Item Box, but is colored red and has an upside down question mark. It causes opponents to flip over once hit. It cannot block item attacks.
 
|-
 
|-
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|[[File:Banana Peel - Mario Kart Wii.png|100px]]
|{{DBKWii/Items|image = Triple Mushrooms - Mario Kart Wii.png|name = Triple Mushrooms|article = Mushroom|8 = r|9 = u|10 = u|11 = c|12 = c}}
 
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| align="center" |[[Banana Peel]]
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|When drivers run into a Banana, it causes them to slip and slow down. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
 
|-
 
|-
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|[[File:Triple Bananas - Mario Kart Wii.png|100px]]
|{{DBKWii/Items|image = Golden Mushroom - Mario Kart Wii.png|name = Golden Mushroom|7 = r|8 = r|9 = r|10 = u|11 = u|12 = u}}
 
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| align="center" |[[Triple Banana]]
|}
 
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|This item gives the driver a trail of three bananas.
 
==Characters==
 
Many characters return from previous installments. There are also some new characters, like [[Baby Thunder Daisy]], the rest of the [[Koopalings]], and [[Lakithunder]].
 
===Default Characters===
 
{| align=center
 
! colspan=3|
 
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
| valign=center|Lightweight Characters:
 
|}
 
 
|-
 
|-
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|[[File:Banana Bunch - Mario Kart Wii.png|100px]]
|{{MKSilver|image = Dry Bones NSKB.png|name = Dry Bones|wayt=2}}
 
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| align="center" |[[Banana Bunch]]<br/>'''Returning from Dry Bones Kart 64'''
{{MKSilver|image = Baby Thunder Rosalina.png|name = Baby Thunder Rosalina|(New Character|wayt=2}}
 
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|This item gives the driver a trail of five bananas. Causes the five bananas to go flying, plays a crazy sound effect, and flips over the kart.
{{MKSilver|image = Baby Thunder Peach.png|name = Baby Thunder Peach|(New Character|wayt=2}}
 
{{MKSilver|image = Baby Thunder Daisy.png|name = Baby Thunder Daisy|(New Character|wayt=2}}
 
{{MKSilver|image = Lakithunder NSMBDIY.png|name = Lakithunder|(New Character|wayt=1}}
 
{{MKSilver|image = Hammer Bro. - New Super Koopa Bros.png|name = Hammer Bro.|wayt=1}}
 
{{MKSilver|image = 200px-Koopa.png|name = Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Red Lakitu MK7.png|name = Lakitu|(New Character|wayt=1}}
 
{{MKSilver|image = Red Koopa!.png|name = Red Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Yellow Koopa.png|name = Yellow Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Blue Koopa!.png|name = Blue Koopa Troopa|wayt=2}}
 
{{MKSilver|image = Luc-Paratroopa.png|name = Paratroopa|wayt=2}}
 
{{MKSilver|image = Green Paratroopa!.png|name = Green Paratroopa|wayt=2}}
 
{{MKSilver|image = Yellow Paratroopa.png|name = Yellow Paratroopa|wayt=2}}
 
{{MKSilver|image = Blue Paratroopa.png|name = Blue Paratroopa|wayt=2}}
 
{{MKSilver|image = Lemmy Koopa 3D.png|name = Lemmy Koopa|wayt=1}}
 
{{MKSilver|image = Wendy O Koopa 3D.png|name = Wendy O. Koopa|wayt=2}}
 
 
|-
 
|-
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|[[File:Green Shell - Mario Kart Wii.png|100px]]
! colspan=3|
 
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| align="center" |[[Green Shell]]
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
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|A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed.
| valign=center|Middleweight Characters:
 
|}
 
 
|-
 
|-
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|[[File:Triple Green Shells - Mario Kart Wii.png|100px]]
|{{MKSilver|image = KoopaKid-MiniBowser.png|name = Koopa Kid|wayt=3}}
 
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| align="center" |[[Triple Green Shell]]
{{MKSilver|image = MetalMarioMK7Solo.png|name = Metal Mario|wayt=3}}
 
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|Three green shells that surround the racer until released. These can also be thrown forward or backward.
{{MKSilver|image = Pink Gold Peach.png|name = Pink Gold Peach|wayt=2}}
 
{{MKSilver|image = 600px-Blooper.PNG|name = Blooper|wayt=2}}
 
{{MKSilver|image = Monty Tank.png|name = Monty Tank|article = Monty Mole|wayt=3}}
 
{{MKSilver|image = Iggy Koopa.png|name = Iggy Koopa|wayt=2}}
 
{{MKSilver|image = NSMBULarry.png|name = Larry Koopa|wayt=2}}
 
 
|-
 
|-
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|[[File:Red Shell - Mario Kart Wii.png|100px]]
! colspan=3|
 
  +
| align="center" |[[Red Shell]]
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
  +
|A fragile shell that tracks the nearest opponent when fired forward. Will break if it hits an obstacle.
| valign=center|Heavyweight Characters:
 
|}
 
 
|-
 
|-
  +
|[[File:Triple Red Shells - Mario Kart Wii.png|100px]]
|{{MKSilver|image = Bowser DBKWii.png|name = Bowser|wayt=5}}
 
  +
| align="center" |[[Triple Red Shell]]
{{MKSilver|image = DRYBONESBOWSER.PNG|name = Dry Bowser|wayt=5}}
 
  +
|Three red shells that surround the racer until released.
{{MKSilver|image = 508px-MP8Wario.png|name = Wario|wayt=4}}
 
{{MKSilver|image = Waluigi DBKWii.png|name = Waluigi|wayt=3}}
 
{{MKSilver|image = The True King Boo by evilwaluigi.png|name = King Boo|wayt=4}}
 
{{MKSilver|image = DarkBowserSMW3D.png|name = Dark Bowser|wayt=4}}
 
{{MKSilver|image = Ludwig Von Koopa 3D.png|name = Ludwig von Koopa|wayt=3}}
 
{{MKSilver|image = Roy Koopa.png|name = Roy Koopa|wayt=4}}
 
{{MKSilver|image = Morton Koopa Jr 3D.png|name = Morton Koopa Jr.|wayt=4}}
 
 
|-
 
|-
  +
|[[File:Blue Spiny Shell - Mario Kart Wii.png|100px]]
!
 
  +
| align="center" |[[Blue Spiny Shell]]*
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
 
  +
|A blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
| valign=center|Other Characters:
 
|}
 
 
|-
 
|-
  +
|[[File:Starman - Mario Kart Wii.png‎|100px]]
|{{MKSilver|image = Miis.png|name = Mii|wayt=3}}
 
  +
| align="center" |[[Starman]]
  +
|The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles, and other players on contact. Also, the driver receives a speed boost and the power to drive off-road with no speed loss. Racers that are hit will lose all items in their possession.
  +
|-
  +
|[[File:Lightning Bolt - Mario Kart Wii.png|100px]]
  +
| align="center" |[[Lightning Bolt]]
  +
|Lightning strikes every racer ahead of the user, causing them to spin out, drop their items and shrink to very small size, driving more slowly. This item takes no effect on racers with invincibility items activated. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size.
  +
|-
  +
|[[File:Bob-omb - Mario Kart Wii.png|100px]]
  +
| align="center" |[[Bob-omb]]
  +
|Blows up a racer anywhere on the track. Has the same effect as the spiny shell except that it can be lobbed or tossed backwards just like a banana.
  +
|-
  +
|[[File:Blooper - Mario Kart Wii.png|100px]]
  +
| align="center" |[[Blooper]]
  +
|Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom or boost tile, etc.
  +
|-
  +
|[[File:Bullet Bill - Mario Kart Wii.png|100px]]
  +
| align="center" |[[Bullet Bill]]
  +
|Transforms the racer into a large bullet bill, which rockets down the entire track at very high speeds on auto-pilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard and any player that is in the way, making them lose or drop all their items.
 
|}
 
|}
  +
==Racecourses==
 
===Nitro Courses===
 
{{DBKWii/Cups|image = Mushroom - Mario Kart Wii.png|name = Mushroom|course1 = {{DBKWiiCourse|Paratroopa Circuit}}|course2 = {{DBKWiiCourse|Moo Moo Plains}}|course3 = {{DBKWiiCourse|Mushroom Canyon}}|course4 = {{DBKWiiCourse|Wet Bone's Factory}}}}
 
{{DBKWii/Cups|image = Fire Flower - Mario Kart Wii.png|name = Flower|course1 = {{DBKWiiCourse|Dry Bones Circuit}}|course2 = {{DBKWiiCourse|Donut Mall}}|course3 = {{DBKWiiCourse|Spiny Summit}}|course4 = {{DBKWiiCourse|Buster Beetle's Silver Cave}}}}
 
{{DBKWii/Cups|image = Starman - Mario Kart Wii.png|name = Star|course1 = {{DBKWiiCourse|Lakithunder Circuit}}|course2 = {{DBKWiiCourse|Chain Chomp Island}}|course3 = {{DBKWiiCourse|Wiggler Forest}}|course4 = {{DBKWiiCourse|Shake Shake Volcano}}}}
 
{{DBKWii/Cups|image = Special Cup.png|name = Special|course1 = {{DBKWiiCourse|Goomba Desert}}|course2 = {{DBKWiiCourse|Bullet Bill City}}|course3 = {{DBKWiiCourse|Bowser's Castle}}|course4 = {{DBKWiiCourse|Rainbow Road}}}}
 
===Retro Courses===
 
{{MKSilver/Cups|image = Green Shell - Mario Kart Wii.png|name = Shell|course1 = {{SilverCourse|GCN Lakitu Beach}}|course2 = {{SilverCourse|DS Shy Guy Falls}}|course3 = {{SilverCourse|SNES Choco Peninsula 1}}|course4 = {{SilverCourse|N64 Dry Bones Raceway}}}}
 
{{MKSilver/Cups|image = Banana Peel - Mario Kart Wii.png|name = Banana|course1 = {{SilverCourse|SNES Ghost Bridge 2}}|course2 = {{SilverCourse|GBA Luigi Beach}}|course3 = {{SilverCourse|DS Delfino Harbor}}|course4 = {{SilverCourse|GCN Buzzy Beetle Stadium}}}}
 
{{MKSilver/Cups|image = Super Leaf - Mario Kart Wii.png|name = Leaf|course1 = {{SilverCourse|N64 Pink Gold Peach Snowland}}|course2 = {{SilverCourse|DS Desert Dunes}}|course3 = {{SilverCourse|N64 Spiny's Jungle Parkway}}|course4 = {{SilverCourse|GCN Dry Bones Circuit}}}}
 
{{MKSilver/Cups|image = Lightning Bolt - Mario Kart Wii.png|name = Lightning|course1 = {{SilverCourse|SNES Dry Bones Circuit 4}}|course2 = {{SilverCourse|DS Lakitu Gardens}}|course3 = {{SilverCourse|GCN Spiny Volcano}}|course4 = {{SilverCourse|N64 Dry Bowser's Castle}}}}
 
 
==Unused Content==
 
==Unused Content==
The [[POW Question Block]] was going to appear in this game, and its model still exists in the game's files.
+
The [[POW Question Block]] was going to reappear in this game, and its model still exists in the game's files. The [[Spiny Bombshell]] was also going to debut in this game, but it gets the role in the [[Dry Bones Kart 7|next installment]]. If hacked, then both of these items will be in the game.<gallery>
  +
Spiny Bombshell - Mario Kart Wii.png|[[Spiny Bombshell]]
  +
POWQuestionBlockMKDS.png|[[POW Question Block]]
  +
</gallery>
  +
==Title Music==
  +
[[File:Title - Dry Bones Kart Wii Music Extended|thumb|right|335 px]]
  +
==Reception==
  +
'''''Dry Bones Kart Wii''''' has received positive reviews from critics. It has an average score of 94% from 74 reviews in GameRankings and an average of 92 based on 73 reviews on Metacritic.
  +
[[Category:2010]]
  +
[[Category:Dry Bones Kart Games]]
  +
[[Category:Racing Games]]
  +
[[Category:Wii Games]]

Latest revision as of 10:58, 2 December 2017


Dry Bones Kart Wii is a racing game for the Wii console. It is the sixth installment in the main Dry Bones Kart series and the eighth overall. Dry Bones Kart Wii includes new features such as new race courses along with other courses that appeared in past Dry Bones Kart games, like its predecessor Dry Bones Kart DS. It features both classic and new Dry Bones Kart characters and items, as well as an increased number of players for the races. Dry Bones Kart Wii also introduces the use of bikes that vary in capabilities along with the traditional karts. Game modes are also present such as the Grand Prix, Versus, Battle, and Time Trial, many of them made use of the Nintendo Wi-Fi Connection before its discontinuation for worldwide online play. From May 20, 2014 onwards, they now use Fantendo Wi-Fi Connection.

A Wii Wheel is included in most Dry Bones Kart Wii packages, though the game is still compatible with other controllers such as a regular Wii Remote held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro.

This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own Wii Channel, called the Mario Kart Channel, which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.

Dry Bones Kart Wii, unlike the previous Dry Bones Kart games, has sixteen players present in normal races instead of twelve. All sixteen racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ items, utilize techniques, and take shortcuts to earn first place.

With over 56 million copies of the game sold, Dry Bones Kart Wii is the best-selling fanon Wii game and the best-selling Dry Bones game for the Wii console.

Nintendo Wi-Fi Connection was terminated by Nintendo starting on May 20th, 2014. IggyKoopa408 replaced it with Fantendo Wi-Fi Connection, so it's still available to play Dry Bones Kart Wii (as well as Dry Bones Kart DS and other games that support Nintendo WFC and Fantendo WFC) online.

Gameplay

Changes

While every previous Dry Bones Kart game allows for a maximum of twelve racers on each course, Dry Bones Kart Wii allows for a maximum of sixteen racers on each course

In Dry Bones Kart Wii, players can select sixteen types of vehicles (eight karts and eight bikes) for each of the three classes. Vehicle selection varies depending on the character's size class, and color schemes for available vehicles also vary depending on the character selected.

A major departure from prior games is the change of the drifting system. Performing a Mini-Turbo depends on how long players can hold the button for drifting and the angle at which they drift. Drifting can be used strategically and involves managing the drifts to avoid losing speed. It is also unique that there are two drift modes (Automatic and Manual).

Players are now able to perform tricks as part of the gameplay. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the Wii Wheel upward, shaking the Wii Remote in the Wii Remote + Nunchuk combo, pressing the +Control Pad on the Classic Controller, or pressing the +Control Pad on the GameCube controller.

Players can now look backwards while pressing the A Button button.

Motorbikes are introduced in this game. Miss P, Miss D, Miss R, and other female characters wear an alternate outfit while driving motorbikes, as opposed to their traditional dresses while riding karts, possibly due to the fact that it would be very difficult to ride a motorbike while wearing a dress. Although Wario does have a biker outfit of his own from the WarioWare series, he does not wear it when driving motorbikes and he still wears his classic outfit while driving motorbikes.

Special Items which were introduced in Dry Bones Kart: Double Dash!!, are not featured in the game. Overall, Dry Bones Kart Wii is based heavily on Dry Bones Kart DS and has some influence from Dry Bones Kart: Double Dash!!.

Dry Bones Kart Wii features a text chat in Online Multiplayer Mode when racing or battling against Friends. Users can send pre-written phrases to other users before the series of races starts. However, there is no facility for a user to type custom messages.

Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased. The following chart shows the difference of the point spreads from previous games to this installment.

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
Super Dry Bones Kart
Dry Bones Kart 64
Dry Bones Kart: Super Circuit
15 12 9 6 3 1 0 0 0 0 0 0 - - - -
Dry Bones Kart: Double Dash!!
Dry Bones Kart DS
15 12 10 8 7 6 5 4 3 2 1 0 - - - -
Dry Bones Kart Wii 20 18 15 12 11 10 9 8 7 6 5 4 3 2 1 0
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Dry Bones Kart, and Dry Bones Kart: Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Dry Bones Kart 64, Dry Bones Kart: Double Dash!! and other installments after that game, 7th or worse (9th or worse for this game) forces the player to retry the race, but without the restrictions on how many times the player can retry a race.

Items

To know the chance of getting these items, see Dry Bones Kart Wii/Item Probabilities.

Dry Bones Kart Wii includes three new items: the Mega Mushroom, POW Block, and Lightning Cloud. Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing +Control Pad left. In general, players tend to obtain a weak item such as a Banana Peel or a Green Shell when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a Red Shell or Lightning Bolt is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get. Starmen, Mega Mushrooms, and Bullet Bill are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the Dry Bones Kart series where the drivers do not vocally react to getting inked by a Blooper. The Banana Bunch from Dry Bones Kart 64 (which is absent from Dry Bones Kart: Super Circuit, Dry Bones Kart: Double Dash!!, and Dry Bones Kart DS) returns to the series in this game and stays in the series starting with this game.

Items with an asterisk (*) signify this item's last appearance in the Dry Bones Kart series (only appearance for new items).

Items

Image Name Description
POW Block - Mario Kart Wii POW Block
New Item
A POW block appears onscreen and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect.
Mega Mushroom - Mario Kart Wii Mega Mushroom
New Item*
The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by a Lightning Bolt.
Lightning Cloud - Mario Kart Wii Lightning Cloud
New Item
A Lightning Cloud hovers over the recipient and strikes it with lightning after ten seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them.
Spiny Bombshell - Mario Kart Wii Spiny Bombshell
Available from Hacking
New Item
A black and red copy of the blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
Mushroom - Mario Kart Wii Mushroom Gives players a short speed boost that ignores terrain.
POWQuestionBlockMKDS POW Question Block
Available Via Hacking
*
A POW Question block appears onscreen, flips any racer on the ground ahead of the user, and causes them to drop their items. Players who deploy the wheelie button get a milder version of the effect.
Triple Mushrooms - Mario Kart Wii Triple Mushrooms Gives players three Mushrooms, which give separate boosts. It is the default item in Time Trial mode.
Golden Mushroom - Mario Kart Wii Golden Mushroom The driver gets an infinite number of mushroom boosts for 7.5 seconds.
Item Box - Mario Kart Wii Item Box When a driver runs into an Item Box, they will obtain an item, depending on their rank on the current race course.
Fake Item Box - Mario Kart Wii Fake Item Box This item imitates an Item Box, but is colored red and has an upside down question mark. It causes opponents to flip over once hit. It cannot block item attacks.
Banana Peel - Mario Kart Wii Banana Peel When drivers run into a Banana, it causes them to slip and slow down. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
Triple Bananas - Mario Kart Wii Triple Banana This item gives the driver a trail of three bananas.
Banana Bunch - Mario Kart Wii Banana Bunch
Returning from Dry Bones Kart 64
This item gives the driver a trail of five bananas. Causes the five bananas to go flying, plays a crazy sound effect, and flips over the kart.
Green Shell - Mario Kart Wii Green Shell A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed.
Triple Green Shells - Mario Kart Wii Triple Green Shell Three green shells that surround the racer until released. These can also be thrown forward or backward.
Red Shell - Mario Kart Wii Red Shell A fragile shell that tracks the nearest opponent when fired forward. Will break if it hits an obstacle.
Triple Red Shells - Mario Kart Wii Triple Red Shell Three red shells that surround the racer until released.
Blue Spiny Shell - Mario Kart Wii Blue Spiny Shell* A blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
Starman - Mario Kart Wii Starman The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles, and other players on contact. Also, the driver receives a speed boost and the power to drive off-road with no speed loss. Racers that are hit will lose all items in their possession.
Lightning Bolt - Mario Kart Wii Lightning Bolt Lightning strikes every racer ahead of the user, causing them to spin out, drop their items and shrink to very small size, driving more slowly. This item takes no effect on racers with invincibility items activated. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size.
Bob-omb - Mario Kart Wii Bob-omb Blows up a racer anywhere on the track. Has the same effect as the spiny shell except that it can be lobbed or tossed backwards just like a banana.
Blooper - Mario Kart Wii Blooper Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom or boost tile, etc.
Bullet Bill - Mario Kart Wii Bullet Bill Transforms the racer into a large bullet bill, which rockets down the entire track at very high speeds on auto-pilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard and any player that is in the way, making them lose or drop all their items.

Unused Content

The POW Question Block was going to reappear in this game, and its model still exists in the game's files. The Spiny Bombshell was also going to debut in this game, but it gets the role in the next installment. If hacked, then both of these items will be in the game.

Title Music

Title_-_Dry_Bones_Kart_Wii_Music_Extended

Title - Dry Bones Kart Wii Music Extended

Reception

Dry Bones Kart Wii has received positive reviews from critics. It has an average score of 94% from 74 reviews in GameRankings and an average of 92 based on 73 reviews on Metacritic.