Dry Bones Kart Wiki
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Wii Wheel}}
 
Wii Wheel}}
   
 
'''Dry Bones Kart 8''' is the eighth installment in the Dry Bones Kart series released for the Wii U. It came out on May 15, 2017 for Japan, May 26, 2017 for Europe, June 15, 2017 for North America, and is set to come out on July 14, 2017 for Australia. Elements from ''[[Dry Bones Kart Wii]]'' and ''Dry Bones Kart 7'' are reused, such as 16-racer fields, Bikes, half pipes, and 2-Player online from ''Dry Bones Kart Wii''; and gliding, underwater driving, and kart customizing from ''Dry Bones Kart 7''. In addition, ATVs join the returning [[kart]]s and bikes as a new class of vehicle.''<nowiki/>''
 
==Gameplay==
  +
The gameplay maintains the traditional elements of previous ''Dry Bones Kart'' games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively. Players pick a character of three weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the sixteen racers, the number of racers used in ''[[Dry Bones Kart Wii]]''.During the race, racers can pick up [[item]]s from [[Item Boxes]], where the probability of receiving items is dependent on the racers' placement; for example, first place typically receives defense items such as [[Banana]]s and [[Green Shell]]s, while racers in 6th to 12th from the lead receive more powerful offense items such as [[Spiny Bombshells]]s and [[POW Block]]s and racers near 16th place receive items that lead to an increase in speed or the possibility of going off-road without losing speed, such as the [[Starman]] or [[Bullet Bill]], to help compensate their distance. Players receive an amount of points depending on the position they end up with. Whichever player has the most amount of points wins the entire race.
   
  +
Karts, which feature similar designs from ''[[Dry Bones Kart 7]]'', can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return from ''Dry Bones Kart 7'', as well as [[Coin]]s, with the player being able to collect up to ten in one race. [[Trick]]s and the ability to look behind also return in this game.
   
  +
The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called "spin boosting.
'''Dry Bones Kart 8''' is the eighth installment in the Dry Bones Kart series released for the Wii U. It came out on May 15, 2017 for Japan, May 26, 2017 for Europe, June 15, 2017 for North America, and is set to come out on July 14, 2017 for Australia. Like every previous installment, Dry Bones Kart 8 has 12 racers per race.
 
  +
==Gameplay==
 
  +
Inside drifting bikes from ''Dry Bones Kart Wii'' return also in this game and, unlike all other vehicles, their drifting has the bikers leaning instead, which leads to them losing less speed, but having a lower turning capability with respect to karts and outside drifting bikes, the latter being a feature seen in ''Dry Bones Kart Wii'' as well. Like in ''[[Dry Bones Kart 7]]'', the automatic drifting returns and is activated by steering in a direction for a certain amount of time, with a turning capability that, unless a Wii Remote without motion controls is used, matches the one while drifting (and even surpasses that in the case of inside drifting bikes)<ref name="angvel" /> and the addition of the ability to slowly charge Mini-Turbo and Super Mini-Turbo boosts.
<p style="font-weight:normal;">The game plays similarly to the previous Dry Bones Kart installments: using items scattered around the track, players and computer-controlled opponents must race around the track, avoiding obstacles and items gained from Item Boxes to win. Depending on the game mode, various different things can be won:</p>
 
   
  +
The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will. The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.
   
  +
There is also [[Miiverse]] integration, which allows players to share their replay videos and comment on others' videos, in a feature called [[Dry Bones Kart TV]]. Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console ''Mario Kart'' games, a feature that was originally intended to be in ''[[Dry Bones Kart 64]]'' but was removed from the final game. Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.
*In Classic GP and Grand Prix mode, players win points that go towards their total. The racer with the highest total at the end of the cup, wins.
 
*In Time Trials mode, players must race against time for the fastest possible outcome. They can do this alone ("1TT"), with others locally ("LTT") or against ghosts of the highest ranked on the Online Leaderboards ("OlTT").
 
*Depending on the battle mode, players can win differently. Each time, players' scores get tallied, allowing for tournament or versus-style challenges.
 
 
===Grand Prix===
 
===Grand Prix===
 
<p style="font-weight:normal;">In Grand Prix mode, players must race in a cup of their choice, containing four cups. Points are awarded depending on the places that the player places in, and the person with the largest number of points at the end of all four races, wins. This is the mode where almost everything is unlocked.</p>
 
<p style="font-weight:normal;">In Grand Prix mode, players must race in a cup of their choice, containing four cups. Points are awarded depending on the places that the player places in, and the person with the largest number of points at the end of all four races, wins. This is the mode where almost everything is unlocked.</p>
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<center>
 
<center>
{|class="wikitable"
+
{| class="wikitable"
!colspan="2"|
+
! colspan="2" |
   
 
===Items found on the track===
 
===Items found on the track===
 
|-
 
|-
|align=center|[[File:ItemBoxMK8.png|x75px]]<br />[[Item Box]]
+
| align="center" |[[File:ItemBoxMK8.png|x75px]]<br />[[Item Box]]
 
|Gives the player a random item. Items given are based on the player's position.
 
|Gives the player a random item. Items given are based on the player's position.
 
|-
 
|-
|align=center|[[File:CoinMK8.png|x75px]]<br />[[Coin]]
+
| align="center" |[[File:CoinMK8.png|x75px]]<br />[[Coin]]
 
|Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
 
|Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
 
|-
 
|-
!colspan="2"|
+
! colspan="2" |
   
 
===New Items===
 
===New Items===
 
|-
 
|-
|align=center|[[File:BoomerangFlowerMK8.png|x75px]]<br />[[Boomerang Flower]]
+
| align="center" |[[File:BoomerangFlowerMK8.png|x75px]]<br />[[Boomerang Flower]]
 
|Can be thrown up to three times, hitting racers forward and when it returns.
 
|Can be thrown up to three times, hitting racers forward and when it returns.
 
|-
 
|-
|align=center|[[File:PottedPiranhaPlantMK8.png|x75px]]<br />[[Potted Piranha Plant]]
+
| align="center" |[[File:PottedPiranhaPlantMK8.png|x75px]]<br />[[Potted Piranha Plant]]
 
|Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
 
|Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
 
|-
 
|-
|align=center|[[File:SuperHornMK8.png|x75px]]<br />[[Super Horn]]
+
| align="center" |[[File:SuperHornMK8.png|x75px]]<br />[[Super Horn]]
 
|Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the [[Spiny Bombshell]].
 
|Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the [[Spiny Bombshell]].
 
|-
 
|-
|align=center|[[File:Crazy8MK8.png|x75px]]<br />[[Crazy Eight]]
+
| align="center" |[[File:Crazy8MK8.png|x75px]]<br />[[Crazy Eight]]
 
|Generates eight items ([[Fake Item Box]], [[Bob-omb]], [[Mushroom]], [[Star]], [[Blooper]], [[Green Shell]], [[Red Shell]], and a [[Banana]]) that circle around the player for them to use.
 
|Generates eight items ([[Fake Item Box]], [[Bob-omb]], [[Mushroom]], [[Star]], [[Blooper]], [[Green Shell]], [[Red Shell]], and a [[Banana]]) that circle around the player for them to use.
 
|-
 
|-
!colspan="2"|
+
! colspan="2" |
   
 
===Returning Items===
 
===Returning Items===
 
|-
 
|-
|align=center|[[File:FakeItemBoxMK8.png|x75px]]<br />[[Fake Item Box]]
+
| align="center" |[[File:FakeItemBoxMK8.png|x75px]]<br />[[Fake Item Box]]
 
|Imitates an [[Item Box]], but is colored red and has an upside down question mark. It blasts any kart into the air that touches it.
 
|Imitates an [[Item Box]], but is colored red and has an upside down question mark. It blasts any kart into the air that touches it.
 
|-
 
|-
|align=center|[[File:Super Leaf - Mario Kart Wii.png|x75px]]<br />[[Super Leaf]]
+
| align="center" |[[File:Super Leaf - Mario Kart Wii.png|x75px]]<br />[[Super Leaf]]
 
|Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.
 
|Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.
 
|-
 
|-
|align=center|[[File:Lucky Seven - Mario Kart 7.png|x75px]]<br />[[Lucky Seven]]
+
| align="center" |[[File:Lucky Seven - Mario Kart 7.png|x75px]]<br />[[Lucky Seven]]
 
|Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can't get this item.
 
|Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can't get this item.
 
|-
 
|-
|align=center|[[File:GreenShellMK8.png|x75px]]<br />[[Green Shell]]
+
| align="center" |[[File:GreenShellMK8.png|x75px]]<br />[[Green Shell]]
 
|Travels in a straight line and knocks over a kart it hits.
 
|Travels in a straight line and knocks over a kart it hits.
 
|-
 
|-
|align=center|[[File:TripleGreenShellsMK8.png|x75px]]<br />[[Triple Green Shell]]
+
| align="center" |[[File:TripleGreenShellsMK8.png|x75px]]<br />[[Triple Green Shell]]
 
|Three green shells that orbit the player's kart, protecting them from incoming attacks.
 
|Three green shells that orbit the player's kart, protecting them from incoming attacks.
 
|-
 
|-
|align=center|[[File:RedShellMK8.png|x75px]]<br />[[Red Shell]]
+
| align="center" |[[File:RedShellMK8.png|x75px]]<br />[[Red Shell]]
 
|Homes in on the closest kart in front of the player and knocks it over.
 
|Homes in on the closest kart in front of the player and knocks it over.
 
|-
 
|-
|align=center|[[File:TripleRedShellsMK8.png|x75px]]<br />[[Triple Red Shell]]
+
| align="center" |[[File:TripleRedShellsMK8.png|x75px]]<br />[[Triple Red Shell]]
 
|Three red shells that orbit the player's kart, protecting them from incoming attacks.
 
|Three red shells that orbit the player's kart, protecting them from incoming attacks.
 
|-
 
|-
|align=center|[[File:BananaMK8.png|[[Banana]]|x75px]]<br />[[Banana]]
+
| align="center" |[[File:BananaMK8.png|[[Banana]]|x75px]]<br />[[Banana]]
 
|Protects the player from incoming items, and spins out other racers that hit it.
 
|Protects the player from incoming items, and spins out other racers that hit it.
 
|-
 
|-
|align=center|[[File:TripleBananasMK8.png|x75px]]<br />[[Triple Banana]]
+
| align="center" |[[File:TripleBananasMK8.png|x75px]]<br />[[Triple Banana]]
 
|Three bananas that appear behind the player's kart, protecting them from incoming attacks.
 
|Three bananas that appear behind the player's kart, protecting them from incoming attacks.
 
|-
 
|-
|align=center|[[File:MushroomMK8.png|x75px]]<br />[[Mushroom]]
+
| align="center" |[[File:MushroomMK8.png|x75px]]<br />[[Mushroom]]
 
|Provides the player's kart with a small speed boost.
 
|Provides the player's kart with a small speed boost.
 
|-
 
|-
|align=center|[[File:TripleMushroomMK8.png|x75px]]<br />[[Triple Mushroom]]
+
| align="center" |[[File:TripleMushroomMK8.png|x75px]]<br />[[Triple Mushroom]]
 
|Orbits the player's kart, providing them with three separate speed boosts.
 
|Orbits the player's kart, providing them with three separate speed boosts.
 
|-
 
|-
|align=center|[[File:GoldenMushroomMK8.png|x75px]]<br />[[Golden Mushroom]]
+
| align="center" |[[File:GoldenMushroomMK8.png|x75px]]<br />[[Golden Mushroom]]
 
|Provides the player's kart with continuous speed boosts for a short time.
 
|Provides the player's kart with continuous speed boosts for a short time.
 
|-
 
|-
|align=center|[[File:FireFlowerMK8.png|x75px]]<br />[[Fire Flower]]
+
| align="center" |[[File:FireFlowerMK8.png|x75px]]<br />[[Fire Flower]]
 
|Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
 
|Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
 
|-
 
|-
|align=center|[[File:StarmanMK8.png|x75px]]<br />[[Starman]]
+
| align="center" |[[File:StarmanMK8.png|x75px]]<br />[[Starman]]
 
|Provides the player invincibility from all terrain and items, and also giving a speed boost.
 
|Provides the player invincibility from all terrain and items, and also giving a speed boost.
 
|-
 
|-
|align=center|[[File:BlooperMK8.png|x75px]]<br />[[Blooper]]
+
| align="center" |[[File:BlooperMK8.png|x75px]]<br />[[Blooper]]
 
|Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
 
|Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
 
|-
 
|-
|align=center|[[File:BobOmbMK8.png|x75px]]<br />[[Bob-omb]]
+
| align="center" |[[File:BobOmbMK8.png|x75px]]<br />[[Bob-omb]]
 
|Explodes after a short time when thrown or dropped, tossing any kart into the air that gets caught in its blast radius.
 
|Explodes after a short time when thrown or dropped, tossing any kart into the air that gets caught in its blast radius.
 
|-
 
|-
|align=center|[[File:WingedSpinyBombshellMK8.png|x75px]]<br />[[Spiny Bombshell]]
+
| align="center" |[[File:WingedSpinyBombshellMK8.png|x75px]]<br />[[Spiny Bombshell]]
 
|Flies to the racer in first place, tossing him into the air.
 
|Flies to the racer in first place, tossing him into the air.
 
|-
 
|-
|align=center|[[File:LightningBoltMK8.png|x75px]]<br />[[Lightning Bolt]]
+
| align="center" |[[File:LightningBoltMK8.png|x75px]]<br />[[Lightning Bolt]]
 
|Causes all opponents to drop their items, shrink, and drive slowly for a short time.
 
|Causes all opponents to drop their items, shrink, and drive slowly for a short time.
 
|-
 
|-
|align=center|[[File:POWBlockMK7.png|x75px]]<br />[[POW Block]]
+
| align="center" |[[File:POWBlockMK7.png|x75px]]<br />[[POW Block]]
 
|Causes all opponents on the ground in front of the user to spin out and drop their items if used. Players can get a midler version by pressing the tricks button. Players will also avoid the POW Block by being in the air.
 
|Causes all opponents on the ground in front of the user to spin out and drop their items if used. Players can get a midler version by pressing the tricks button. Players will also avoid the POW Block by being in the air.
 
|-
 
|-
|align=center|[[File:LightningCloudMK7.png|x75px]]<br />[[Lightning Cloud]]
+
| align="center" |[[File:LightningCloudMK7.png|x75px]]<br />[[Lightning Cloud]]
 
|Appears above the recipient's kart and gives him a decent speed boost. Shrinks the recipient to a tiny size after ten seconds, causing him to lose his items and drive slowly for a short time.
 
|Appears above the recipient's kart and gives him a decent speed boost. Shrinks the recipient to a tiny size after ten seconds, causing him to lose his items and drive slowly for a short time.
 
|-
 
|-
|align=center|[[File:BulletBillMK8.png|x60px]]<br />[[Bullet Bill]]
+
| align="center" |[[File:BulletBillMK8.png|x60px]]<br />[[Bullet Bill]]
 
|Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
 
|Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
 
|}
 
|}
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Many characters return from previous installments. There are also some new characters, like [[Baby Thunder Daisy]], the rest of the [[Koopalings]], and [[Lakithunder]].
 
Many characters return from previous installments. There are also some new characters, like [[Baby Thunder Daisy]], the rest of the [[Koopalings]], and [[Lakithunder]].
 
===Default Characters===
 
===Default Characters===
{| align=center
+
{| align="center"
! colspan=3|
+
! colspan="3" |
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
+
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width="170px"
| valign=center|Lightweight Characters:
+
| valign="center" |Lightweight Characters:
 
|}
 
|}
 
|-
 
|-
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{{MKSilver|image = Wendy O Koopa 3D.png|name = Wendy O. Koopa|wayt=2}}
 
{{MKSilver|image = Wendy O Koopa 3D.png|name = Wendy O. Koopa|wayt=2}}
 
|-
 
|-
! colspan=3|
+
! colspan="3" |
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
+
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width="170px"
| valign=center|Middleweight Characters:
+
| valign="center" |Middleweight Characters:
 
|}
 
|}
 
|-
 
|-
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{{MKSilver|image = NSMBULarry.png|name = Larry Koopa|wayt=2}}
 
{{MKSilver|image = NSMBULarry.png|name = Larry Koopa|wayt=2}}
 
|-
 
|-
! colspan=3|
+
! colspan="3" |
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
+
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width="170px"
| valign=center|Heavyweight Characters:
+
| valign="center" |Heavyweight Characters:
 
|}
 
|}
 
|-
 
|-
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|-
 
|-
 
!
 
!
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width=170px
+
{| style="border:2px solid #bebebe; background:{{gradient|#cacaca|white|vertical}}; {{roundy}}; color:black;; font-family:Nightclub BTN" width="170px"
| valign=center|Other Characters:
+
| valign="center" |Other Characters:
 
|}
 
|}
 
|-
 
|-

Revision as of 12:55, 30 September 2017


Dry Bones Kart 8 is the eighth installment in the Dry Bones Kart series released for the Wii U. It came out on May 15, 2017 for Japan, May 26, 2017 for Europe, June 15, 2017 for North America, and is set to come out on July 14, 2017 for Australia. Elements from Dry Bones Kart Wii and Dry Bones Kart 7 are reused, such as 16-racer fields, Bikes, half pipes, and 2-Player online from Dry Bones Kart Wii; and gliding, underwater driving, and kart customizing from Dry Bones Kart 7. In addition, ATVs join the returning karts and bikes as a new class of vehicle.

Gameplay

The gameplay maintains the traditional elements of previous Dry Bones Kart games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively. Players pick a character of three weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the sixteen racers, the number of racers used in Dry Bones Kart Wii.During the race, racers can pick up items from Item Boxes, where the probability of receiving items is dependent on the racers' placement; for example, first place typically receives defense items such as Bananas and Green Shells, while racers in 6th to 12th from the lead receive more powerful offense items such as Spiny Bombshellss and POW Blocks and racers near 16th place receive items that lead to an increase in speed or the possibility of going off-road without losing speed, such as the Starman or Bullet Bill, to help compensate their distance. Players receive an amount of points depending on the position they end up with. Whichever player has the most amount of points wins the entire race.

Karts, which feature similar designs from Dry Bones Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return from Dry Bones Kart 7, as well as Coins, with the player being able to collect up to ten in one race. Tricks and the ability to look behind also return in this game.

The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called "spin boosting.

Inside drifting bikes from Dry Bones Kart Wii return also in this game and, unlike all other vehicles, their drifting has the bikers leaning instead, which leads to them losing less speed, but having a lower turning capability with respect to karts and outside drifting bikes, the latter being a feature seen in Dry Bones Kart Wii as well. Like in Dry Bones Kart 7, the automatic drifting returns and is activated by steering in a direction for a certain amount of time, with a turning capability that, unless a Wii Remote without motion controls is used, matches the one while drifting (and even surpasses that in the case of inside drifting bikes)[1] and the addition of the ability to slowly charge Mini-Turbo and Super Mini-Turbo boosts.

The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will. The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.

There is also Miiverse integration, which allows players to share their replay videos and comment on others' videos, in a feature called Dry Bones Kart TV. Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Dry Bones Kart 64 but was removed from the final game. Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.

Grand Prix

In Grand Prix mode, players must race in a cup of their choice, containing four cups. Points are awarded depending on the places that the player places in, and the person with the largest number of points at the end of all four races, wins. This is the mode where almost everything is unlocked.

This mode can not be played with two or more players.

Time Trials

Players race against time on a course of their choice. Racing against no one, or a ghost (of a "staff ghost" - Nintendo employee, another player on the same system, or an "expert staff ghost" - another Nintendo employee). Beating the normal "staff ghost" by more than 7 seconds, will unlock the expert staff ghost for that course.

Versus

Versus Mode is a returning mode from previous installments of the series. Like in Mario Kart Wii, Versus Mode is the main playable mode for multiplayer, and includes the ability to customise the races in various ways, being able to choose how tough the computers are, should there even be computers, the number of laps, the number of computers, should hazards be on, the items that can be obtained (either balanced, strategic, aggressive or none, though there is a custom option as well), Classic Versus mode and Elimination Mode.

Battle Mode

Battle Mode, a somewhat popular game mode present in all incarnations of Dry Bones Kart, returns in Dry Bones Kart Wii, and introduces a new game type to choose from. Both battle modes are won in teams.

Balloon Battle

In Balloon Blast, racers must use items to pop the balloons of the other racers. Popping a balloon earns the team/person a point. The higher the number of points one has, the less common rare items become. Additionally, the Lightning Bolt - only available to people with 0 points - will pop on balloon from everyone, and acts as the "Golden Snitch" of the game. Getting all of your balloons popped will result in the person popping the final balloon getting 2 points instead of one, and the racer will respawn with three new ones.

Coin Runners

In Coin Runners, racers must race around the battle arena collecting coins. Hitting other players will result in them losing half of their coins, with them either spilling out of them, or flying away to respawn somewhere else on the map. In the beginning of the game, there are 50 coins that are spawned, meaning the most coins a person/team can get is 50. The number of coins is totalled for the entire team in team battles.

Items

To know the probability of getting each item when an Item Box is opened, see Dry Bones Kart 8/Item Probabilities.

As in all Dry Bones Kart games, Dry Bones Kart 8 keeps the use of items during the races. Four new items have been added to the list, being the Boomerang Flower, the Potted Piranha Plant, the Super Horn, and the Crazy Eight.

Dry Bones Kart 8 also features changes to the Fake Item Box's mechanics. The Fake Item Box now tosses players into the air again (hasn't been seen since the Fake Item Box's first appearance) and can also block items behind the user (first used in Dry Bones Kart 64 and Dry Bones Kart: Super Circuit, but dropped from Dry Bones Kart: Double Dash!! to Dry Bones Kart Wii, and returned in Dry Bones Kart 7.)

Items found on the track

ItemBoxMK8
Item Box
Gives the player a random item. Items given are based on the player's position.
CoinMK8
Coin
Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.

New Items

BoomerangFlowerMK8
Boomerang Flower
Can be thrown up to three times, hitting racers forward and when it returns.
PottedPiranhaPlantMK8
Potted Piranha Plant
Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
SuperHornMK8
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Bombshell.
Crazy8MK8
Crazy Eight
Generates eight items (Fake Item Box, Bob-omb, Mushroom, Star, Blooper, Green Shell, Red Shell, and a Banana) that circle around the player for them to use.

Returning Items

FakeItemBoxMK8
Fake Item Box
Imitates an Item Box, but is colored red and has an upside down question mark. It blasts any kart into the air that touches it.
Super Leaf - Mario Kart Wii
Super Leaf
Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.
Lucky Seven - Mario Kart 7
Lucky Seven
Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can't get this item.
GreenShellMK8
Green Shell
Travels in a straight line and knocks over a kart it hits.
TripleGreenShellsMK8
Triple Green Shell
Three green shells that orbit the player's kart, protecting them from incoming attacks.
RedShellMK8
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
TripleRedShellsMK8
Triple Red Shell
Three red shells that orbit the player's kart, protecting them from incoming attacks.
Banana
Banana
Protects the player from incoming items, and spins out other racers that hit it.
TripleBananasMK8
Triple Banana
Three bananas that appear behind the player's kart, protecting them from incoming attacks.
MushroomMK8
Mushroom
Provides the player's kart with a small speed boost.
TripleMushroomMK8
Triple Mushroom
Orbits the player's kart, providing them with three separate speed boosts.
GoldenMushroomMK8
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
FireFlowerMK8
Fire Flower
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
StarmanMK8
Starman
Provides the player invincibility from all terrain and items, and also giving a speed boost.
BlooperMK8
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
BobOmbMK8
Bob-omb
Explodes after a short time when thrown or dropped, tossing any kart into the air that gets caught in its blast radius.
WingedSpinyBombshellMK8
Spiny Bombshell
Flies to the racer in first place, tossing him into the air.
LightningBoltMK8
Lightning Bolt
Causes all opponents to drop their items, shrink, and drive slowly for a short time.
POWBlockMK7
POW Block
Causes all opponents on the ground in front of the user to spin out and drop their items if used. Players can get a midler version by pressing the tricks button. Players will also avoid the POW Block by being in the air.
LightningCloudMK7
Lightning Cloud
Appears above the recipient's kart and gives him a decent speed boost. Shrinks the recipient to a tiny size after ten seconds, causing him to lose his items and drive slowly for a short time.
BulletBillMK8
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.

Characters

Many characters return from previous installments. There are also some new characters, like Baby Thunder Daisy, the rest of the Koopalings, and Lakithunder.

Default Characters

Lightweight Characters:
Dry Bones NSKB
Dry Bones
StarStar
Baby Thunder Rosalina
StarStar
Baby Thunder Peach
StarStar
Baby Thunder Daisy
StarStar
Lakithunder NSMBDIY
Lakithunder
Star
Hammer Bro. - New Super Koopa Bros
Hammer Bro.
Star
200px-Koopa
Koopa Troopa
StarStar
Red Lakitu MK7
Lakitu
Star
Red Koopa!
Red Koopa Troopa
StarStar
Yellow Koopa
Yellow Koopa Troopa
StarStar
Blue Koopa!
Blue Koopa Troopa
StarStar
Luc-Paratroopa
Paratroopa
StarStar
Green Paratroopa!
Green Paratroopa
StarStar
Yellow Paratroopa
Yellow Paratroopa
StarStar
Blue Paratroopa
Blue Paratroopa
StarStar
Lemmy Koopa
Star
Wendy O. Koopa
StarStar
Middleweight Characters:
Koopa Kid
StarStarStar
Metal Mario
StarStarStar
Pink Gold Peach
StarStar
Blooper
StarStar
Monty Tank
StarStarStar
Iggy Koopa
StarStar
Larry Koopa
StarStar
Heavyweight Characters:
Bowser DBKWii
Bowser
StarStarStarStarStar
DRYBONESBOWSER
Dry Bowser
StarStarStarStarStar
Wario
StarStarStarStar
Waluigi
StarStarStar
King Boo
StarStarStarStar
Dark Bowser
StarStarStarStar
Ludwig von Koopa
StarStarStar
Roy Koopa
StarStarStarStar
Morton Koopa Jr.
StarStarStarStar
Other Characters:
Mii
StarStarStar

Racecourses

Nitro Courses

Mushroom - Mario Kart Wii
Mushroom Cup

Paratroopa Circuit

{{{2}}}

Moo Moo Plains

{{{2}}}

Mushroom Canyon

{{{2}}}

Wet Bone's Factory

{{{2}}}

Fire Flower - Mario Kart Wii
Flower Cup

Dry Bones Circuit

{{{2}}}

Donut Mall

{{{2}}}

Spiny Summit

{{{2}}}

Buster Beetle's Silver Cave

{{{2}}}

Starman - Mario Kart Wii
Star Cup

Lakithunder Circuit

{{{2}}}

Chain Chomp Island

{{{2}}}

Wiggler Forest

{{{2}}}

Shake Shake Volcano

{{{2}}}

Special Cup
Special Cup

Goomba Desert

{{{2}}}

Bullet Bill City

{{{2}}}

Bowser's Castle

{{{2}}}

Rainbow Road

{{{2}}}

Retro Courses

Green Shell - Mario Kart Wii
Shell Cup

N64 Paratroopa Raceway

{{{2}}}

Wii Mushroom Canyon

{{{2}}}

GBA Dry Bowser Castle 1

{{{2}}}

DS King Boo's Mansion

{{{2}}}

Banana Peel - Mario Kart Wii
Banana Cup

SNES Ghost Bridge 2

{{{2}}}

GBA Luigi Beach

{{{2}}}

DS Delfino Harbor

{{{2}}}

GCN Buzzy Beetle Stadium

{{{2}}}

SuperLeafMK7
Leaf Cup

N64 Pink Gold Peach Snowland

{{{2}}}

DS Desert Dunes

{{{2}}}

N64 Spiny's Jungle Parkway

{{{2}}}

GCN Dry Bones Circuit

{{{2}}}

Lightning Bolt - Mario Kart 7
Lightning Cup

SNES Dry Bones Circuit 4

{{{2}}}

DS Lakitu Gardens

{{{2}}}

GCN Spiny Volcano

{{{2}}}

N64 Dry Bowser's Castle

{{{2}}}

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