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Dry Bones Kart 8 is the eighth installment in the Dry Bones Kart series released for the Wii U. It came out on May 15, 2017 for Japan, May 26, 2017 for Europe, June 15, 2017 for North America, and is set to come out on July 14, 2017 for Australia. Elements from Dry Bones Kart Wii and Dry Bones Kart 7 are reused, such as 16-racer fields, motorbikes, half pipes, and 2-Player online from Dry Bones Kart Wii; and gliding, underwater driving, and kart customizing from Dry Bones Kart 7. In addition, ATVs join the returning karts and bikes as a new class of vehicle.

GameplayEdit

The gameplay maintains the traditional elements of previous Dry Bones Kart games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively. Players pick a character of three weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course-like racetrack, in an attempt to finish first of the sixteen racers, the number of racers used in Dry Bones Kart Wii.During the race, racers can pick up items from Item Boxes, where the probability of receiving items is dependent on the racers' placement; for example, first place typically receives defense items such as Banana Peels and Green Shells, while racers in 6th to 12th from the lead receive more powerful offense items such as Spiny Bombshells and POW Blocks and racers near 16th place receive items that lead to an increase in speed or the possibility of going off-road without losing speed, such as the Starman or Bullet Bill, to help compensate their distance. Players receive an amount of points depending on the position they end up with. Whichever player has the most amount of points wins the entire race.

Karts, which feature similar designs from Dry Bones Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return from Dry Bones Kart 7, as well as Coins, with the player being able to collect up to ten in one race. Tricks and the ability to look behind also return in this game.

The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called "spin boosting.

Inside drifting bikes from Dry Bones Kart Wii return also in this game and, unlike all other vehicles, their drifting has the bikers leaning instead, which leads to them losing less speed, but having a lower turning capability with respect to karts and outside drifting bikes, the latter being a feature seen in Dry Bones Kart Wii as well. Like in Dry Bones Kart 7, the automatic drifting returns and is activated by steering in a direction for a certain amount of time, with a turning capability that, unless a Wii Remote without motion controls is used, matches the one while drifting (and even surpasses that in the case of inside drifting bikes) and the addition of the ability to slowly charge Mini-Turbo and Super Mini-Turbo boosts.

The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will. The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.

There is also Miiverse integration, which allows players to share their replay videos and comment on others' videos, in a feature called Dry Bones Kart TV. Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Dry Bones Kart 64 but was removed from the final game. Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.

RacingEdit

Action(s)
Wii U GamePad
Wii U Pro Controller
Wii Classic Controller
Wii Remote + Nunchuk Wii Remote (sideways)
Wii Wheel
Accelerate / Rocket Start A Button / Y Button / Classic Controller Right Control Stick (tilt forward) A Button Two Button
Brake/reverse B Button / Classic Controller Right Control Stick (tilt back) B Button One Button
Steer L Button / +Control Pad / Tilt GamePad Nunchuk Control Stick Tilt Wii Remote / +Control Pad
Hop / drift ZR Button / R Button B Button / One Button
Trick ZR Button / R Button B Button / Flick Wii Remote / One Button
Use item / stop item roulette / honk ZL Button / L Button Nunchuk Z Button +Control Pad / B Button
Pause / Resume Plus Button Plus Button
Display/remove TV Map Minus Button Minus Button
Home Menu HOME Button HOME Button
Rear view X Button Nunchuk C Button A Button

Game modesEdit

There are various game modes for Dry Bones Kart 8. All modes available on single player (some also on local and online multiplayer) are listed here.

Grand PrixEdit

Dry Bones Kart 8's Grand Prix works similar to past installments. Like past games the 50cc, 100cc, and 150cc engine classes are available by default, and completing 150cc unlocks Mirror; for the former three, however, Grand Prix rankings carry over to the lower engine classes after being completed on a higher engine class. In addition, and for the first time in the series, a 200cc engine class has been added as of the version 4.0 update, which is available by default alongside Mirror as of version 4.1. Players choose a cup, which takes them through four consecutive races of set order in that cup. Only the Mushroom and Shell Cups (and the DLC cups) are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked. Players now have the option to do a multiplayer Grand Prix up to four players, unlike in most previous home console Dry Bones Kart games, where only up to two players can race in Grand Prix.

Time TrialsEdit

Time Trial mode lets the player complete a selected course in the fastest time possible. Among the other features, in addition to viewing ghost data, players can upload their own ghost data onto Miiverse, which other players can download and comment on. In addition, beating one of Nintendo's Staff Ghosts in a race earns the player a stamp based on the course they raced on which they can use in Miiverse posts. Leaderboards as seen in Mario Kart Wii also return.

VS RaceEdit

File:MK8 Multiplayer Race.jpg

VS mode can be played locally with up to four players. Players can set rules like which items appear, the difficulty level of the CPUs, how many races, and Team or Solo racing. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order. In this game, Mirror Mode appears as a default engine class, even if it isn't unlocked in Grand Prix. The point system is the same as the Grand Prix.

BattleEdit

There are three different Battle Mode types:

  • Balloon Battle: The classic mode where players use items to pop opponents' balloons or steal them in order to score points. This mode now uses the point-based set-up seen in Mario Kart Wii and Mario Kart 7, rather than the last man standing set-up of Super Mario Kart-Mario Kart DS and Mario Kart 8.
  • Coin Runners: Originating in Dry Bones Kart Wii, this mode returns in Dry Bones Kart 8. Players must collect Coins scattered across the course in order to have the most by the end of the match. Plays more akin to the Dry Bones Kart Wii version of the mode, with players having no limit to the amount of coins they can collect, as opposed to the 10-coin limit in the Dry Bones Kart 7 version.
  • POW Block Frenzy: A new mode that is similar to Bob-omb Blast, in which players attack one another using POW Blocks to score points and can carry up to 10 POW Blocks. This version follows all of the same rules as Coin Runners, the difference being that every Item Box gives the player one POW Block, and Double Item Boxes yield two POW Blocks.

ItemsEdit

To know the probability of getting each item when an Item Box is opened, see Dry Bones Kart 8/Item Probabilities.

As in all Dry Bones Kart games, Dry Bones Kart 8 keeps the use of items during the races. Four new items have been added to the list, being the Boomerang Flower, the Potted Piranha Plant, the Super Horn, and the Crazy Eight.

Dry Bones Kart 8 also features changes to the Fake Item Box's mechanics. The Fake Item Box now tosses players into the air again (hasn't been seen since the Fake Item Box's first appearance) and can also block items behind the user (first used in Dry Bones Kart 64 and Dry Bones Kart: Super Circuit, but dropped from Dry Bones Kart: Double Dash!! to Dry Bones Kart Wii, and returned in Dry Bones Kart 7.)

Items found on the trackEdit

ItemBoxMK8
Item Box
Gives the player a random item. Items given are based on the player's position.
CoinMK8
Coin
Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.

New ItemsEdit

BoomerangFlowerMK8
Boomerang Flower
Can be thrown up to three times, hitting racers forward and when it returns.
PottedPiranhaPlantMK8
Potted Piranha Plant
Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
SuperHornMK8
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Bombshell.
Crazy8MK8
Crazy Eight
Generates eight items (Fake Item Box, Bob-omb, Mushroom, Star, Blooper, Green Shell, Red Shell, and a Banana) that circle around the player for them to use.

Returning ItemsEdit

FakeItemBoxMK8
Fake Item Box
Imitates an Item Box, but is colored red and has an upside down question mark. It not only blocks shells, but it also blasts any kart into the air that touches it, leaving that racer itemless.
Super Leaf - Mario Kart Wii
Super Leaf
Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.
Lucky Seven - Mario Kart 7
Lucky Seven
Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can't get this item.
GreenShellMK8
Green Shell
Travels in a straight line and knocks over a kart it hits.
TripleGreenShellsMK8
Triple Green Shell
Three green shells that orbit the player's kart, protecting them from incoming attacks.
RedShellMK8
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
TripleRedShellsMK8
Triple Red Shell
Three red shells that orbit the player's kart, protecting them from incoming attacks.
BananaMK8
Banana
Protects the player from incoming items, and spins out other racers that hit it.
TripleBananasMK8
Triple Banana
Three bananas that appear behind the player's kart, protecting them from incoming attacks.
BananaBunchMK8
Banana Bunch
Five bananas that appear behind the player's kart, protecting them from incoming attacks.
MushroomMK8
Mushroom
Provides the player's kart with a small speed boost.
TripleMushroomMK8
Triple Mushroom
Orbits the player's kart, providing them with three separate speed boosts.
GoldenMushroomMK8
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
FireFlowerMK8
Fire Flower
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
StarmanMK8
Starman
Provides the player invincibility from all terrain and items, and also giving a speed boost.
BlooperMK8
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
BobOmbMK8
Bob-omb
Explodes after a short time when thrown or dropped, tossing any kart into the air that gets caught in its blast radius.
WingedSpinyBombshellMK8
Spiny Bombshell
Flies to the racer in first place, tossing him into the air.
LightningBoltMK8
Lightning Bolt
Causes all opponents to drop their items, shrink, and drive slowly for a short time.
POWBlockMK7
POW Block
Causes all opponents on the ground in front of the user to spin out and drop their items if used. Players can get a midler version by pressing the tricks button. Players will also avoid the POW Block by being in the air.
LightningCloudMK8
Lightning Cloud
Appears above the recipient's kart and gives him a decent speed boost. Shrinks the recipient to a tiny size after ten seconds, causing him to lose his items and drive slowly for a short time.
BulletBillMK8
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.

CharactersEdit

Many characters return from previous installments. There are also some new characters, like Baby Thunder Daisy, the rest of the Koopalings, and Lakithunder.

Default CharactersEdit

lign="center" |Lightweight Characters:
}
Dry Bones NSKB
Dry Bones
StarStar
Baby Thunder Rosalina
StarStar
Baby Thunder Peach
StarStar
Baby Thunder Daisy
StarStar
Lakithunder NSMBDIY
Lakithunder
Star
Hammer Bro. - New Super Koopa Bros
Hammer Bro.
Star
200px-Koopa
Koopa Troopa
StarStar
Red Lakitu MK7
Lakitu
Star
Red Koopa!
Red Koopa Troopa
StarStar
Yellow Koopa
Yellow Koopa Troopa
StarStar
Blue Koopa!
Blue Koopa Troopa
StarStar
Luc-Paratroopa
Paratroopa
StarStar
Green Paratroopa!
Green Paratroopa
StarStar
Yellow Paratroopa
Yellow Paratroopa
StarStar
Blue Paratroopa
Blue Paratroopa
StarStar
Lemmy Koopa
Star
Wendy O. Koopa
StarStar
lign="center" |Middleweight Characters:
}
Koopa Kid
StarStarStar
Metal Mario
StarStarStar
Pink Gold Peach
StarStar
Blooper
StarStar
Monty Tank
StarStarStar
Iggy Koopa
StarStar
Larry Koopa
StarStar
lign="center" |Heavyweight Characters:
}
Bowser DBKWii
Bowser
StarStarStarStarStar
DRYBONESBOWSER
Dry Bowser
StarStarStarStarStar
Wario
StarStarStarStar
Waluigi
StarStarStar
King Boo
StarStarStarStar
Dark Bowser
StarStarStarStar
Ludwig von Koopa
StarStarStar
Roy Koopa
StarStarStarStar
Morton Koopa Jr.
StarStarStarStar
lign="center" |Other Characters:
}
Mii
StarStarStar

RacecoursesEdit

Nitro CoursesEdit

Mushroom - Mario Kart Wii
Mushroom Cup

Paratroopa Circuit

{{{2}}}

Moo Moo Plains

{{{2}}}

Mushroom Canyon

{{{2}}}

Wet Bone's Factory

{{{2}}}

Fire Flower - Mario Kart Wii
Flower Cup

Dry Bones Circuit

{{{2}}}

Donut Mall

{{{2}}}

Spiny Summit

{{{2}}}

Buster Beetle's Silver Cave

{{{2}}}

Starman - Mario Kart Wii
Star Cup

Lakithunder Circuit

{{{2}}}

Chain Chomp Island

{{{2}}}

Wiggler Forest

{{{2}}}

Shake Shake Volcano

{{{2}}}

Special Cup
Special Cup

Goomba Desert

{{{2}}}

Bullet Bill City

{{{2}}}

Bowser's Castle

{{{2}}}

Rainbow Road

{{{2}}}

Retro CoursesEdit

Green Shell - Mario Kart Wii
Shell Cup

N64 Paratroopa Raceway

{{{2}}}

Wii Mushroom Canyon

{{{2}}}

GBA Dry Bowser Castle 1

{{{2}}}

DS King Boo's Mansion

{{{2}}}

Banana Peel - Mario Kart Wii
Banana Cup

SNES Ghost Bridge 2

{{{2}}}

GBA Luigi Beach

{{{2}}}

DS Delfino Harbor

{{{2}}}

GCN Buzzy Beetle Stadium

{{{2}}}

SuperLeafMK7
Leaf Cup

N64 Pink Gold Peach Snowland

{{{2}}}

DS Desert Dunes

{{{2}}}

N64 Spiny's Jungle Parkway

{{{2}}}

GCN Dry Bones Circuit

{{{2}}}

Lightning Bolt - Mario Kart 7
Lightning Cup

SNES Dry Bones Circuit 4

{{{2}}}

DS Lakitu Gardens

{{{2}}}

GCN Spiny Volcano

{{{2}}}

N64 Dry Bowser's Castle

{{{2}}}

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